Rich's Forum Posts

  • Annoyingly good!

  • In programming languages you can comment everywhere, so it makes sense to be able to put them in action lines I guess.

  • I'd imagine Wine is rather good with the standard Windows API, but it's to be expected it may not perform as well on custom UIs (which rely on callbacks, overrideables, etc). You should submit bugs for Wine for these problems, and then maybe.. one day.. Construct may run perfectly .

  • Yes that's the idea .

  • In all honesty porting the IDE isn't on our list of priorities; it'd be a huge job and we'd obviously have to make cutbacks on the UI and features (property grid, custom controls, ribbon, etc). Rewriting it may sound like a big job but with the code we have we're aiming to have it done quickly.

  • You'll need to try login to the wiki first before I can see you..

  • Yes, the behavior will try to rotate the object to the direction you turn. You should add a new animation angle for 'left' so it'll display it how you want to.

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  • Exporting the .exe will be identical to how it is now, you can include sounds/images or have them as resources.

    It's just the developing stage which will change, with everything being modular and thus being more suited to group development.

  • It's something we've recently discussed; after 1.0 we'll be splitting .cap files into .xml files, 1 per layout or event sheet. Graphics will also be external.

    For now, don't worry too much; .cap files won't get so big that a PC can't load them, unless it's a very old PC.

  • My friend has one which lasts up to 6 hours depending on his use :O.

  • Yes, .xml was the format we've chosen .

  • Is that what it is? It's just an icon from a free (and entirely original) icon set we use.

    Could replace it though.

  • Yes, that's definitely possible . Once event sheets are stored in their own file (or are exportable etc) it'll be much easier to utilise them for custom object behaviors.

  • We have a message asking users do put up a .cap, as it is very important for most bugs to quickly reproduce it <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />.

  • The bone behavior is certainly very awesome, and with the bug fixes and upgrades it's getting in the next and subsequent builds hopefully it'll be a pivotal feature in game development .