Rich's Forum Posts

  • Till the next build, when some important and silly things are fixed. Shouldn't be long.

  • You should be able to work out the velocity by getting the total file size and the downloaded amount, then every second working out how much was downloaded.

  • Welcome! I'd like to echo the sentiments stated above. We're aware our documentation isn't complete, and tutorials are certainly a very effective way to introduce people to game making, and to Construct.

    From an attempted non-biased standpoint I think Construct is well suited for classroom usage, in that it is free, simple to use (no scripting, no heavy learning) and powerful. Obviously it has a learning curve the same as any other tool, but we've worked hard to keep it to a minimum (beyond learning the interface and becoming familiar with the event system).

    We're definitely aiming to be at a 1.0 release sometime around this summer, and naturally the documentation should develop by then, as will example games/tutorials, I'd expect.

  • It's got a newish UI and shares some aesthetic similarities, but it's very different otherwise. Looks rather interesting.

  • That was quick! I thought it'd be fairly annoying to add, personally.

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  • I'd definitely put money on it being our UI lib being the issue, so that's something Wine needs to work on.

  • Thanks for the translations.

    As stated above, things like object properties aren't done, so they may well break if you translate them .

    I'm going to try do make more stuff translateable for the next build, so probably better to wait for then.

  • The invalid argument is fixed, in the next build.

  • This would be really cool, but I have a sneaking suspicion it's pretty hard to do and won't appear before 1.0.

    On the list nevertheless.

  • Sounds like a good idea, will put it on the list.

  • I'm not entirely sure what you're asking, but you can access all the global variables in an application via the Project tab on the ribbon, or via application properties.

  • Excellent, nice find. The UI lib we use has some issues we need to work out, then .

  • We changed the prompt for deleting layers/objects in the latest build, so it's possible an old value was being stored and you weren't getting prompted.

    Post if it happens again though.

  • Removing files isn't actually supported by the ZLIB API (and I don't actually see why it'd be that useful, though if you have a particular example it's doable by other methods).

    Password protection is fairly useful, so I'll add it to the request list for a future build.

  • I'm not entirely sure without seeing the .cap file, but I just did a quick test, and if I add a tiled background/sprite with a solid attribute, I can't pass through them with the Grid behavior.