Rich's Forum Posts

  • Seriously, anyone involved in hacking or attacking seriously needs to get a life. There's so many better things I can think of to do than that.

  • See here:

  • Sprites don't really add any more rendering time than tiled backgrounds, so it's fine to use them.

  • It means we haven't got around to fully themeing the IDE so that they'll look their best yet.

  • Note though that if you use textured particles, you lose that speed increase .

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  • It has helped us get some work so far .

    Definitely a nice thing to have to your name, especially after 1.0 (when it'll hopefully be deployed to schools, etc).

  • That's DirectWrite, which is certainly a very impressive text rendering API.

    The 'Direct2D' part seems to look interesting, but I'm not sure whether it'd really have any benefits over something like our current system.

  • You could use for a 'for' or 'repeat x times' loop to go through the variables and check them, if they are all named something like 'Variable5', 'Variable28' or something.

    One thing we could add though is a 'For each private variable', which may help here.

  • It's never subtracting anything from 0, only from 1 .

  • Well for one thing, I understood that the two programs were related somehow.

    Many documents are convertible from one format to another.

    Thank you for your timely reply, I do dislike it though when people answer a question with a question.

    As others have said, there's no relation in the software; we are looking to change our file format to a more open and readable .xml format for Construct 2, but until then it's unfeasable that there could be any co-mingling in file formats between other programs.

  • Good idea, added it .

  • Hi, welcome to the forums.

    Why would it be..? Other applications have proprietary file formats which are nearly impossible to reverse engineer. You'll have to remake anything you've made in anything else.

  • A slightly simplified version of doing the TimeScale is..

    • On pause pressed

    + Set TimeScale to 1 - TimeScale

  • It's unlikely we'll tackle it any time soon. It'd probably require another couple of programmers who are more experienced with it to help out.

  • There's been several builds since the last update, and we're hoping to release 0.99 either in February or early March. This will be the last large update before release candidates, so after 0.99 we're just focusing on bug fixes.

    What's planned for 0.99

    There's several core features we're planning to add for 0.99, which are necessary for large scale projects. The main three are:

    • V-RAM controls: the ability to control when textures are loaded and dumped is highly important in large games. Huge games like the upcoming Terminal Orbit will not run on a lot of graphics cards without the game being able to load/dump textures in a per-layout fashion. 0.99 should introduce the option to decide when textures are loaded, as a layout property, and as system actions for individual object control.
    • Better object organisation: one large issue for large projects currently is that when a lot of objects are added, it can become hard to control them in both the Object Bar and the Event Wizard. 0.99 will introduce the option to group objects into folders, for better control and organisation.
    • Revamped controls system: controls currently are in need of a remake, with several options missing like being able to have multiple players natively, to change controls at runtime, and to support controllers. This will be changed in a redesigned control system, with controller and XBox360 controller support.

    What else we're up to

    We're a little less busy than we were in the last few months, but still very much working in spare pockets of time. One focus of ours is to greatly improve the documentation. Behaviors have been fully documented now, and we're going to work more on objects and on the user interface over the next month.

    What you can do

    As we approach 1.0, the best things that can be done are to help us work on the Wiki, to write a detailed tutorial, or to make templates/example games to help new users. We've had an upsurge in forum activity recently, so there are more new users and support queries. The better the community documentation and examples, the better!