Rich's Forum Posts

  • What object are you using it on?

    I can't get a crash.

  • This is why we pre-released it .

    Seems something's got muddled in it, having a look.

  • This release is being released on the forum first before the updaters and website are changed, so if there's any last minute bugs they don't circulate.

  • One small thing: .cap files don't bode well with the site yet, so probably some configuration needs changing.

    We'll try sort this out soon, but for now tutorial .cap files from the main site won't download.

  • Well, seems our server had its bandwidth exceeded, so we've moved to a dedicated host offered by Ashley's brother, Gullanian.

    Hopefully no problems here .

  • I was going to ask the same .

    It looks like a physics game whereby the player draws lines to create a landscape which a character rides upon.

  • The display engine is indeed in a separate class which is fairly easily interchangeable. We used Direct-X because it's easier to pickup and use than OpenGL, and it offers some benefits like the audio API. On reflection though it would've been better if we'd used OpenGL from the start <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />.

  • LineData only returns something if you set data for the line (using the Set Line Data action); this is useful for storing extra data on lines other than text. In this case you'll want to use LineText, which is automatically converted to an integer by the parser.

  • Use 'int()'.

  • That's a really cool game concept, I hope you work on it more .

  • We fixed a major issue with attributes being messy. We can call it the most stable release because it is. One crash doesn't detract from the fact over 30 others were fixed.

    0.98.3 should be out today with bells; now that will be the most stable release yet..

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  • Not yet, expanding the range of icons that can be edited is fairly high on the todo list though and will be done in a build not too far from now.

  • It is possible to render fonts without them being installed in any way, as we do such in openTH using some free libraries. Whether or not these are practical (and they're not) to implement into DX is another issue, but there's probably a Direct-X library out there which can render fonts on the go from a file.

  • I was on the forum the other day, I had just gone out to buy some carrots to put in a stew I was making and I came back, opened the door and switched on my personal computer. I opened the forum and started to browse as I normally would, and after several clicks it just hung for a few minutes. It reminded me of when I was a child, in west philidelphia born and raised, in a playground where I spent most of my days, chillin out maxin relaxing all cool, shooting some b-ball outside of the school when a couple of guys said were up in no good started making trouble in my neighbourhood I got in one little fight and my mom got scared and said youre moving with your aunte and uncle in bel-air

    Crack. Smoker.

  • The card game plugin should suffice for handling a deck, and then you can implement game logic based upon that. There's an example of a basic dealing deck in the upload forum.

    Texas hold'em I guess requires hand rating, but it's nothing that can't be handled via events. If you have a specific problem feel free to post it.