Construct 0.98.2 released

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Line 98 classic windows game play, he game continues until the grid fills up and no more moves are possible
  • I know it's not the best solution of 2008, but I'd wait. The next build will be today or tommorow and will fix alot more anyway .

  • It's only the zoom rate - you probably want to set the scroll X and Y rates to 0 for UIs, which works fine I think. Alternatively just set it by events.

  • > This should patch up everything (and fix the old families bug).

    >

    > Any problems, put them on the tracker, don't post them here or they'll get lost.

    >

    It's impossible to solve these bugs without better reproduction steps and .cap files, which can be added on the tracker . Thanks.

    I did! Well, one of them. The other I'm not even quite sure what I did, so.

  • Okay, after trying to make a game, I have no idea how you can call this your most stable release yet. I've been crashing _constantly_ trying to make this thing, mostly when dealing with "is object overlapping" (overlapping a family, overlapping a property like solid, or simply copying an event and trying to change the object to overlap with). This is ridiculous.

  • Have you reported any of these crashes? Because just getting frustrated and venting out in the release thread doesn't help that much.

    No offense intended, I'm just saying that reporting these things makes it more likely that they'll get fixed.

  • We fixed a major issue with attributes being messy. We can call it the most stable release because it is. One crash doesn't detract from the fact over 30 others were fixed.

    0.98.3 should be out today with bells; now that will be the most stable release yet..

  • o-0

    Already?

    Geez you guys are machines.

  • Have you reported any of these crashes? Because just getting frustrated and venting out in the release thread doesn't help that much.

    No offense intended, I'm just saying that reporting these things makes it more likely that they'll get fixed.

    Uhh, no, not yet, because I was so frustrated

  • After we get to Construct 1.0 we'll split releases in to stable/unstable branches - until then, every build is an "unstable" branch, so I don't think we should make any assumptions about how stable it is or isn't

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  • I think it's a little annoying though that something that (as far as I know) has worked for a long time now just crashes the IDE, though.

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