Hi,
I'm currently making a 2D platformer project (aided massively by the wonderful tutorial by Deadeye) and being very new to construct, I don't understand how to solve a problem in my program:
In the game, you collect crystals (in the typically clich�d manner), and I have an event wherein collision between the player and Crystal causes crystal to become invisible, and the HUD count of crystals to increase by one.
However, ALL instances of crystal disappear when this event is triggered.
How do I make just the specific instance of crystal disappear/cease to exist, instead of all instances?