Ribis's Forum Posts

  • Ribis Because it's a totally impractical workflow. You shouldn't have to do a bunch of exporting & importing with extra files and 3rd party software just to modify one single tilemap. On top of that, you lose all reference to your other objects and tilemaps in the layout when you bring one over to Tiled for editing.

    Imagine if you had to do this with Photoshop. Say you're working on something with 4 different layers but Photoshop doesn't support scaling so you have to select the layer, export it to a new file, open up a 3rd party tool, import the file, scale up the image with no reference to the other layers, export that file, go back to photoshop to import the file, then repeat for each layer. That would be completely unacceptable...yet for some reason people think it's fine here.

    when I was using tiled for making one level with 5 layers with 5 different tilemap, I was making all of the map with tiled, and when I finished the map, I just export and import inside construct2... the workflow was faster than use construct2 for making map... I don't like to make map inside construct2... in my opinion is better to use a specific software to do the works... when I have to make an animation I use different software than construct2 (you can use construct for making animation, there is any problem) but with another software is better... anyway it depends how the game is...

    (anyway is just an import, you can setup everything in tiled and after that you can import the map with the tilemap inside construct2)

  • Ruskul I know man. We have 10+ very large 8x8-tile-based levels to build and it's incredibly tedious without being able to right-click + drag to copy/pickup numerous tiles. This one little feature will save us a whooooole lot of time and trouble.

    Anyway, to pick up a single tile right now you hold shift then right click.

    C2 has lots of "hidden" hotkeys like this. Not sure how many are in the manual though; I haven't had to read it in a long time.

    Tokinsom

    why you don't use tiled? it's a free software that can allow you to make a map very easly (copy a portion of map ...etc) and later you can import in contrusct2 with the map done...

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  • I wouldn't say a degree is required - I don't have one (in software/computers) It may well help you get a job if you have a degree, but I don't think people should say it's required, since that could put some people off even trying. The most relevant thing to have is experience in the field you want a job in.

    I think the same... I get 2 job without any degree (web development/web designer, graphic designer) but I have a great portfolio that 2 different company choose me and not others (some people with degree)

    I think, the best way to learn is to understand the syntax of the language and get some example... start from the easy one, and go for it... so, read a book o follow some tutorial to undestand the logic of a language and start with different example

    when I was 14/16 I learned to make website in flash like this... I was downloading example (like 1000) and use example in my project, you can do it here in construct2 and in all engine... the most important thing is to understand how you can solve problem with your logic...and how you can use the example that you download for your project.

    When I start to use Construct2 for example, I learned advance script in php... I read very very small part of the construct2 manual and I made advance game (never published )

    Construct2 is not for BIG game but you can make donkey kong country (that i did) and some advance game... and when you have the logic to make a game, you can change engine and use the same logic (or almost) to make in different language

  • The first thing you should check is what Chrome says at chrome://gpu.

    Ashley

    I will check later when I'm home... I will make a test to see the difference between chrome and edge...

    but I'm sure edge is much better than chrome... first thing you can see in debugging mode of construct2... edge doesn't have any lag...chrome could run like 2-20fps and that make impossible to test a game...

    anyway sounds strange, I repeat, same projects, different fps in 1 year... but not a small difference, 20-30 fps is a big difference...I'm sure there is something that make this lag in chrome

  • yes but here there is a big problem...

    the same project that I posted before, was running 60fps in chrome 1 year ago (you can see in the video, run 60fps while I was recording the screen!), now I don't know why, the same project in chrome run 30-50 fps... maybe they change something in the new version of chrome? that sounds strange... or maybe construct2? I dont think so... I don't know why there is this big difference...should be some bug or some issue in performance... and the fps in construct2 are very important, because if the game run 30-50 fps when you play the game you see a lot of lag, also if run 50fps, because chrome change everytime the fps without any reason...

    someone noticed that? or I am the only one?

    after 1 years the performance should be better...

    In debug mode, chrome is awful. At least the end product should not be this bad. It runs better in the profile mode of the debugger. Nonetheless, edge seems faster when not using the debugger.

    edge in the debug mode of construct2 run 60fps without any lag! so, chrome really sucks... chrome with the debug run 2-20 fps and that is ridiculous (and that was before too)

  • Hey everyone!

    I'm curious as to how people make 2D game Sprite Sheet Animations.

    I make mine like this (After 4 days of mistakes :'( )

    Step 1) Create all the characters animations

    Step 2) Export all the animations at the LARGEST sized Box frame (ETC: If I have 12 animations and the largest frame in any of those animations for that ONE charecter is 120 X 300, even if I have idle at 100 X 90 I will export the IDLE frame at 120 X 300 so that when i cut the sprite sheets in the C2 I can set the image point to the middle automatically for all of them, and my charecter doesn't "snip/Glitch/Jump" between frames or different animations)

    How do you guys do it?

    same here, I don't think there is any problem about performance because when you export the projects construct2 make a single (or more) picture with the frames...

    another method you can do the animation with spriter, like in unity... the animation are much better but depends how your projects is setup...

  • I load sounds in both formats, just the one is not good enough for edge. M4a is supported.

    It is also my experience of consistently better fps performance by edge.

    ah ok, so I have to reload all of the sounds in .m4a

    Ashley, do you know why chrome is less performance than edge? I mean, there is a very big difference on it... I tried to load the same project ( ) and is 30/20 fps less than edge, and another thing... If I use the debugging mode, in edge run 60 fps!!!, chrome always run 40fps less in every projects in the debugging mode... like (10-20 fps )

    the same project, like 8 months ago was running 60fps in chrome, but in the debugging mode like 20fps... so, edge is so much better in performance

  • Hi all,

    Do you know if the audio works on edge? because if I preview the game with chrome there is any problem about the audio, but with edge doesn't works... I load .ogg sounds...

    Another thing I noticed... I tried one old projects that was running perfect on chrome (60fps) now, I don't know why, in chrome run 30-50 fps without any change in the projects... in edge run so much better... strange

  • i just want to give a badge or a gift when the player plays for example for about 5 consecutive days.

    1 - consecutive day without quit the game (computer)?

    2 - play 120 hours?

    3- play for five day in different days?

    ok, you could try like this:

    1- add an event that every second add 1 to a variable, when a variable is more than 432000 do the event you want, if the player quit the game, the variable will lost the score.

    2- add an event that every minute add 1 to a variable (and save every minut), when a variable is more than 7200 do the event you want.

    3- make the data like 4/3/16 like this= 4316

    if a player play the 4316, add 1 to a variable (because the first time he play the variable would be 0). if the player play another time to the same day, don't add nothing... because the time would be the same 4316.

    if a player play another day, like 4/10/16, will be 41016, so is > than 4316, in this case you add 1 to your variable... and when the player score 5, just do the event you want.

    let me know if is good like this

  • I tried to search it but i couldn't find a "badge" of playing for x consecutive days.

    I dont want the work / project done, i want to know how you guys could do it.

    Thanks and regards .

    could you explain a little bit more? I will try to help you...

    what do you mean with "couldn't find a "badge" of playing for x consecutive days"?

  • why dont you just destroy the button after click on it ?

    I mean when it get cover,,,Then just recreate after than as u want

    if I click the button that is behind the cover it will destroy, and I don't want this...I wan't that if you click on the covered button doesn't have to do nothing...

    I need more layer with different button and cover... I tried to make 2 variables to both of the sprite that said in what layer they are, and if you click on the button behind the cover with different layer that doesn't delete but does'nt works...

    the problem is that, if the cursor is over something... doesn't works properly because the cursor first is over to the cover, and not in the button...the button is behind, so doesn't make any sense to me... Ashley or I'm wrong?

    Thank you very much

  • Hi all, maybe could be a stupid question... but I can't see an easy solution to do that

    I made 2 sprites, one is a button, and another one is a cover of the button.

    I would like to delete the button if I press on it, but the problem is that I can delete a button if is behind of the cover button... and this is a problem.

    I try different solution to do this, but without any success:

    http://www.umbriadesign.it/example/problem.capx

    there is any method to do this easly? I need to use different layer, so the Z order will be a problem... I want like:

    if the button is behind the cover_button doesn't remove, but if it's in front yes.... there is any condition to do that

    thank you very much

  • Ribis Hello there! I have a problem with your example. When I put whole numbers like 10, 100, 1000 and thus enters a cyclical state and not finish loading all points to total_score variable.

    Unfortunately I searched the error but I have not found.

    That problem is?

    Wenaptic

    try now:

    http://www.umbriadesign.it/example/fancy_counter_fixed.capx

  • I have particles running constantly on my layout. However, when the layout loads, it takes a second for the particles to start.

    Is there a way to pre-load the particles so they're already running when the layout starts?

    I never use particles plugin in my projects, I prefer to do manually... but you can "cheat" by making multiple sprite of the particles when the layout start.

    or maybe setting the different variable of the plugin at the start...

  • it depends how you make the game...

    I see a lot of example with a bad "coding" in c2...

    for example:

    look my video

    I tested my engine made by c2 (the donkey kong country clone) with a layout of 18000*5000 and 5400 sprite and works perfects. (the layout with a tilemap).

    look simple the game, but has 1400 events and the sprite of the player has 22 animation if I remember...

    every person has different logic to do something... the best way is the easy way... I see a lot of people when ask for something and they bad way to do it.

    the same is for unity and others engine... the problem of the engine is when menage the resources very bad or laod something unnecessary for the game...

    unity is good because you can export in native language and you can menage the memory better than c2