Ribis's Forum Posts

  • Woah! The graphics is absolutely amazing!

    What tools did you use?

    Gameplay looks interesting, too.

    I would really like to see the final result as it is very promising.

    Keep up the good work :)

    Thank you so much heheh

    I used adobe photoshop using a wacom tablet to draw all the graphics!

    I was inspired in limbo ... I would like to make a horror game ...

    the hero has no animation, but I created the management of animations!

    I also want to implement the firearms really well done with all the detail ... many details are still missing ...

    Looks very nice man, good use of physics :)

    thanks to all, it was difficult to create the random wind that moves all physical objects!

    I like to support me by clicking on the relevant page on facebook please :)

    Official Facebook Page

    on facebook you will find two in-game screenshots where you can see perfectly the graphics

    thank you very much and sorry for my english

  • Ribis(Thanks*10000) xD

    this is great i can continue now, you made my day thanks a lot brother =)

    np, you're welcome <img src="smileys/smiley2.gif" border="0" align="middle" />

  • is ok?

    umbriadesign.it/construct/bullet_player_1test.capx

    easy <img src="smileys/smiley1.gif" border="0" align="middle" />

  • hello all

    Scirra construct 2 is fantastic

    in a short time has allowed me to accomplish this:

    youtube.com/watch

    with action script 3 or the like it would take much more

    Thanks scirra, I took a few hours to do this ... I worked more on the graphics!

    Criticisms or suggestions?

    thanks to all <img src="smileys/smiley1.gif" border="0" align="middle" />

  • XBox 360 controllers should work with the Gamepad object.

    in the future we will implement the vibration?

    the xbox 360 gamepad works great, just missing the vibration to make it complete!

    thank you very much

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  • Now I will try to analyze the various events and various collisions to find a solution ...

    if I can solve'll let you know here

    thanks

  • Ribis - I've noticed the same thing, as well. Even in projects with very few objects on the screen at once. Switching to full-screen always affects the fps, but I'm not sure if it's something only C2 suffers from--it might be a general issue with games.

    thanks for reply :)

    I have always used Flash to create interactive sites with a very complex (all running in full screen without lag)

    but it is very strange that with scirra this happens, because compared to action script html 5 is faster ...

    is a real shame, I'm developing a 2D platformer with 14 layers that interact with each other, where I entered the wind that moves the physical objects ... etc objects between sprite, written etc. .. are about 100 and everything moves perfectly, 45/60 fps stable

    I also integrated joipad for the movement of the player and everything works fine if it is not in full screen ... (700 x 500)

    I also tried to disable all visual effects such as wind, smoke, dust particles carried by wind ... etc. .. and trying in full screen continues to lag ... I also tried to remove the layers leaving 7 ... just keep going shots ...

    the game in full screen makes everything more effect ... in addition to being beautiful you are immersed in the game better ...

    thank you very much

  • Hello everyone and sorry for my english ...

    I did some testing on the game that I'm creating ....

    The layout of my project is large 850 x 500, and calculates with 13 layer support parallax ..

    when I export the project select "crop" or "letterbox scale" but in this way the game slows down to 60 fps per second to up to 20 ...

    So, I tried to disable the "full screen" and I tried to zoom in the browser (chrome) or CTRL + MOUSE WHELL getting the same result as "letterbox scale" without slowing down the game ....

    obviously it would be inconvenient something similar ...

    someone tell me an effective way to make the project a full screen losing a bit of quality losing some fps? the options I tried are drastic, without zooming chrome lose about 30 fps per second ...

    thank you very much to all

  • Hello everyone and sorry for my english ...

    I have two simple questions simple :)

    I'm making a 2d platformer with 12 layers layers that use the parallax ...

    in the layer where the hero, there are objects that are ahead and behind the hero ...

    only working with more complex objects becomes change the Z-order of each object ... I wanted to know if creating three layers to sort the items to the memory ram can weigh as there are already 12 layer ...

    or if there is a simple method that orders the objects by numbers ... it is frustrating to change the order of 10 subjects ... just that one change and therefore you have to change almost all the others ...

    thank you very much <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I purchased the Spriter! I tried the demo and I can say that I was very satisfied! congratulations! that's great

    good work! :)

  • Hello everyone and sorry for my English!

    practically, I gather that the hero only a weapon when the instances overlap ... in the project everything works, except when the hero collides with more weapons, and then collects all those that are over!

    In the link there is a project that I'm working and I do not know how to solve this problem!

    thank you very much to all!

    CAPX:

    s000.tinyupload.com/index.php

  • Hi all,

    I'm using just construct 2 and I must say that is fantastic! However, I found a small problem I can not solve ...

    practically, when the hero pulls the box, makes a move unreal, as many rebounds ... you can simply drag and drop it at a higher speed?

    thank you very much to all

    capx: s000.tinyupload.com <img src="smileys/smiley4.gif" border="0" align="middle" />