retrodude's Forum Posts

  • procrastinator

    I know right, how in the world does he do it? Both games are looking pretty sharp as well.

    damainman

    I'm curious to know (I think I asked this before), do you do both the drawing and the programming for both the games your working on? I'd imagine big platforming projects like this and insanity blade take up a ton of your time.

  • If it's not showing it then your probably not wasting much memory to begin with. It only appears after you go above a certain usage. As ramones posted, you could try placing a large sprite object (maybe something 2048x2048) and it should appear.

  • Discmach

    Use the debugger, it should help determine some reasons why there's slow-down. Personally I don't see any slowdown with my Acer (has 6gb of ram though). Seems to run pretty good. Its a cool and fun project. it reminds me of the app deathworm, but this time your a shark instead. :)

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  • There should be enough examples and tutorials to help create your own checkers game using C2. It would probably save you money as well. Chess however, would be pretty tough. You would need to hire someone whose an expert at the game itself as well as a fluent coder for the opponent Ai.

    You'd probably save more money trying to hire someone for chess, only if you program the checkers app yourself.

  • DARN, this is the absolute worst month to have this competition especially if your university at Canada since midterms exams begin at the end of this month.. Also how are you guys getting updated on these competitions? Is there some secret underground website or twitter account that tells you these things?

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  • In my honest opinion I believe this game deserves more recognition since you did a well job creating an angry birds clone, it's definitely not an easy task to do. Your mechanics are solid but I think the one thing that kinda turns me off from the game is the art, it's not horrible but with a nice form of shadowing and colour (something similar to Mortar Melon or Angry Birds) you could have a really popular game. Hopefully you don't take the last comment offensive because I mainly meant it as constructive criticism.

    P.S. My art sucks, I can admit it since I always dream of having a full time artist, one that can draw something impressive, something similar to the artwork from mortar melon.

  • R0J0hound

    Regardless,

    Even if there were superior ways, you still managed to provide us with a great example. And I doubt you would need to host a game that supports 50 connections, maybe 4-10 maximum unless your making an mmorpg but that's a whole different side of things. This is actually amazing! Even if peerjs is experimental, a server that can hold 50 connections is probably above what most C2 users need!

    Hopefully there's more support for this feature. Thanks for taking the time and sharing Rojo.   <img src="smileys/smiley2.gif" border="0" align="middle" />

  • R0J0hound

    Wow this sounds like a really cool idea (If I'm understanding this correctly). Will it work for multi-platform games? For example; I begin hosting and then someone else uses the browser on their smartphone to connect to me?

    Also you mentioned up to 50 players connecting at once. But is that with limited sprite objects on the canvas with only one or two objects? I'd imagine updating multiple objects at once would showcase some kind of frame-rate issue.

    So I decided to take the plunge and tinker around with some networking in C2. I found a javascript library PeerJS which uses webrtc on browsers that support it (aka Chrome and FireFox). It seemed appealing to me, as once I got a wrapper working I wouldn't need to write any server side code to get multiple devices connected together.

    So here's a relatively simple tech test of it in action. The first person becomes the host and all others connect to him. Each player has a box to drag around and all the other players box's positions are updated at an arbitrary 20fps. Supposedly I can have up to 50 players connected at once.

    So without further ado, join the box dragging nonsense:

    http://tinyurl.com/kherptw

  • Sorry I was being rude. The name is funny, but in the appstore I think giving it a more scientific name for the word "poo" or a more peculiar name that's just a bit less childless like "Toilet Rush: A Man's greatest Duty" with Duty referring to feces would have a better chance of being accepted.

    The name "Mr Poo McFarts Poo And Fart Adventures" seems like something my 4 year old self would name. But I think that's the point you were trying to get across with the name.

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  • With a name like "Mr Poo McFarts Poo And Fart Adventures" it is kind of odd, in terms of naming. I'm still wondering why you would want to make a game about feces, but nonetheless that was a funny response from the app review board. :)

    Maybe if you named it "my little pony adventures" they would change there minds...

  • Dam nice, this is really useful!

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