retrodude's Forum Posts

  • jojoe

    No worries I always have a previous version backuped in case I decide to downgrade.

    sosensible

    I don't normally export games on the arcade but I do on Kongregate or I use google drive to test them. I'm assuming if it works on those then it should be fine on Arcade, unless your using 3rd party plugins? I know 3rd party plugins usually work on other sites but on the Arcade they don't. It could very well have been the new stable release, but as of right now its hard to say. Also I heard chrome 30 was having some fps issues, so yea..

  • jojoe

    There's exporting issues now? I was able to export one of projects in the r.145 update and its a fairly complex file. Minifying the file seemed to be an issue on the R.145 though. I guess I'll try exporting some of my previous files.

  • Rivalry

    I searched it on google and found a kickstarter for it. The artwork itself is very well polished, but I can't seem to find any gameplay of the game itself.

  • brunogruber

    Wow the artwork in game is beautiful. But what did you use to create the scene in the trailer video? It looks very well made.

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    There's a reason why 3d engines are more pricier. It takes a long time to create an engine that can properly render 3d objects efficiently. So if Construct 2 did have 3d, then I think the price should go up with it. Maybe the business edition could support some kind of 3d rendering?

    In my opinion the price for unity is the only thing holding me back from using it.

  • yonda

    Jumping in rpg's is a bit different then platforms. I'm assuming their either using custom controls or 8 directional movement for their rpg. Also last time I checked, mario rpg for snes was isometric, so its a bit different then your generic rpg movement.

    seba182

    What I did for the jumping in my isometric rpg was have a player that has both 8 directional movement and platform behavior.

    So when jump button is pressed, player disables 8 directional movement, enables platform,then Player vector Y-300. Then when player gets back to its original spot I disable platform behavior and enable 8 directional movement.

    At the moment that's all I can hint at you.

    Also one thing to note; an rpg might not be the best game to start off with. Try making some smaller games, then move up to an rpg.

  • You could check google and try to read on the pseudo code for isometric jumping then recreate it in C2. It follows the same principle as a generic programming language

  • My current project Frontier Fantasy doesn't use webgl either so it would nice to have an exporter to the wiiU. But webgl definitely makes games look prettier.

  • PKrawczynski

    You'll have to be very picky for mobile performance. Usually for mobile games optimization is a huge part of it. Have you been checking your memory use on the C2 editor? It should give you a general id of the amount of memory your game wastes when running.

  • newt

    The download size for an rpg or rts game may be a bit on the larger size, however the memory usage can still be greatly optimized. I'm currently making an rpg and have very low memory usage (I'll be posting a demo soon). There is potential but even so, C2 isn't as strong as your generic programming language but it does provide multiple exports which is why I like to use it. Also one thing to note is that Html5 is advancing and is still considered "new technology" which is why it hasn't yet been used to its full potential.

    tulamide

    I'm currently not using any webgl effects but am still able to get decent results in terms of what I want to do. As for sound I guess I can see where your getting at but there are methods to work around with it and get similar results on all browsers.

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  • I did request the same thing as well before but decided the search function would be good enough. Now I change my mind and would have to agree that highlighting might be more useful. When you search it shows partial codes rather then redirect to the line of code you want to be at.

    so,

    +1

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