retrodude's Forum Posts

  • Excal

    I know how you feel as I'll be entering my senior year in university 2 years from now (which is still quite a bit of time but still). Unity will be your best bet for the job market in the future for both game-making and outside of game making if you happen to choose C# as your lead programming language. Companies want programmer's who are skilled at specific languages.

    Also from what I have read, unity is also more stable then construct 2 and you will learn the basic workflow and syntax for programming if you learn to use it. Construct 2 is still amazing in my opinion, but it lacks a couple of things, also the only transferable skills from construct 2 to an actual job in the future for programmers is optimization, and game-making logic. It's great for beginners but it seems to me it's a bit more for an artist or hobbyist. I personally like to use it for proto-typing my ideas and I think I'll use it on the side-line to make games, but I have been considering unity for quite some time now.

    I have already planned on moving on to unity but that doesn't mean I'll quit on Construct 2, it just means I'll be using it less as I'll be switching between the two engines. But to sum it all up, switch to unity if your planning to brush up your programming skills for the future, otherwise use construct 2 and see if you can make that one in a million popular app/game.

  • Paradox

    I had clay.io troubles as well so I removed the plugin from the project. From what I can tell the leaderboards seemed to have worked on the Tizen emulator but maybe not on the actual devices. It's a shame because I find clay leader-boards easily accessible and easy to use.

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  • Paradox

    One of my apps was just validated and placed for sale today, but I entered it in the contest using it's content ID on the 7th of December before it was validated.

    Does that mean it's not in the contest?

  • sosensible

    Oh alright, that's good to know

  • Anyone know how accurate the tizen simulator is compared to an actual device?

    On the simulator my app looks fine, and everything seems to be in place. I'm assuming actual performance tests can't really be that accurate, but if your features and such are working, can we expect that it will work the same on an actual device?

    Also are you guys testing on the tizen web simulator or the tizen web application, or both?

  • There seems to be a compatibility issue with 32-bit systems. The developers will be working on it soon.

  • Ashley

    I tried the 32-bit version on my IBM laptop and it has an identical issue. However on my 64-bit emachine, the new release runs fine.

    So its probably a 32-bit version problem.

  • Dasat

    cucoch

    On the side of construct 2 editor there's a menu that has two clickable options, "projects" and "layers". Click on projects then scroll through your object types, and look for "touch". Click on the "touch" and look at the settings on the left side after you have clicked on "touch". Then under properties it says "use mouse input", set this to "yes".

    If your making a game that uses both mouse and touch, then all you need is the touch object. The touch object can also be used to control the mouse on browsers, so you don't need the mouse object or its actions.

  • Well nonetheless, problem solved. I guess for smaller projects it barely affects your performance, so it works. Thanks rojo.

    This thread can be closed.

  • R0J0hound

    Much appreciated rojo! Without looking at your capx I'd probably be lost.. I did try this method, but one distinct thing I noticed from your capx file was that you had clear background set to "yes" which seems to make the transparent backgrounds event work. Without setting it to "yes" you get this funky transparent background that shows up in black. But performance-wise shouldn't it be off?

  • trance

    I start by whining to all my friends and families if I can borrow there phones. Eventually they give in to my pleading and lend their devices, or I steal it by force.

    But jokes aside, if you have used a scaling method in C2, like outter scale, letterbox scale or inner scaling then it should work on almost all devices at the same aspect ratio.

  • Does anyone know if the canvas snapshot can take an image but change all the white spots of an image to transparent?

    I tried setting the canvas layer where the snapshot is taking place to transparent at "yes", but it seems when you load the canvas snapshot the image has a black background instead of a transparent one.

    Lets say you have a background with rgb values at (255,255,255). So a white background. Is it possible to set pixels with (255,255,255) to transparent? Kinda like a direct conversion. If that makes sense.

  • OlivierC

    I'm reading on this now, although I would prefer a client-sided method since ajax isn't really fully supportive with C2 unless you know how to cross-domain or bypass all those permissions.

  • tulamide

    Wouldn't that be cpu intensive? The canvas plugin itself is very useful but I noticed it uses alot of memory to use a canvas object. It's fine if its slow, I'm just wondering how it would work performance wise?

  • Ashley

    That's good to know, thank you.