retrodude's Forum Posts

  • Does anyone know if tizen devices support webgl? I think I read somewhere that it does, but has anyone actually tested webgl effects on their devices?

    Sorry if this has been answered before but I have really been out of the blue lately... Especially with news on html5.

  • Basically I'm trying to take an image that has been canvas snapshotted and make the background of the image transparent after the snapshot takes place. The current background of the image that has been snapshotted is white, but I was wondering if anyone knew a way to make the white portions of an image transparent, either through webgl or another method?

    Anyone got any ideas?

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  • retrodude That's super cool. The art looks good as is too.

    Thanks mate, but this isn't the art I want to use. I'd like to use the same character designs but with more high def sprites.

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  • Wow the artstyle is amazing! Goodluck with your kickstarter. There is still some time left before you hit your deadline, so there's still a good chance you may hit the target amount. But have you tried crowd funding websites yet?

    Here's a link to a couple of websites:

    crowdcrux.com/21-places-to-promote-your-kickstarter-campaign

  • sosensible

    I didn't realize you replied to my post. By updates I meant how are you guys aware of all these competitions? As in, how did you find out about them?

    And awesome, the date has been moved!!

  • digitalsoapbox

    Construct now has its own tile map editor so its probably best to switch over to the official plugin since your only making a platformer (it doesn't support isometrics,etc..). Also the reason why Ashley is asking to remove the third party plugins is mainly due to the point that you would have to download them just to run your capx, which is kinda bothersome. Also wouldn't it have been alot easier to just form the platforms in a paint tool then just place it on the canvas instead of using a 3rd party tmx plugin? Also with programs like tiled your able to export the .tmx file into a .png then just import that into construct2. You will still save on memory usage, if that's what your worried about in the first place.

  • Excal

    Seems reasonable to me, I'll pm you sometime this week once I'm done with my current work and see if I can fulfill what you want. Unless you solve it before then.

  • It's not necessarily that bad, its free for one thing which is always a nice touch. The main issue I see with this software is that it lacks a community, which in my opinion seems really important. Also will the developer update it often? Construct 2 has consistent updates and will probably be the only 2d engine I plan to use for now, until I move onto a 3d engine.

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  • AdaptivElite

    I wouldn't mind helping out for free if your willing to exchange your animating or art skills in return for one of my games. Also do you have preferences for the genre of games your making? As in platformer,shooter,rpg, ect..?

    I have worked on random projects like rpg's, endless runners and platformers. I can show you the projects if your interested. Also I have experience with java, c programming (not C# and C++ yet, unfortunately) and construct.

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  • I prefer using arrays as well. But before I actually input all the character stats I use a spreadsheet file to organize things, then just reference it to my arrays in game.

  • Roccinio

    I understand that your new so I'll try to help breakdown your problem.

    You mentioned that it runs 20fps? How are you testing this? And could you post a video of your gameplay or maybe a screenshot. It's hard to tell the problem when I can't see it.

  • Roccinio

    It's not a bug or any of the sort, it might be more of a misunderstanding of how C2's works.

    BUT 92 frames for a running animation!!!!!????????? Surely you can take out a bunch of frames and get a decent animation. But for 92 frames you would probably need an animation speed of 1.5x to 2x the number of frames (which in your case is 92) to get it to look right. But really I would recommend lowering your frames if you want to optimize your game. It's generally good practice.

    But to solve your problem:

    On the construct 2 editor set your animation speed to 160 and test it out again. If its still a bit to slow then keep raising it till you get it to the speed you want.

    For my animations I usually want an animation speed that is double or atleast almost double the number of frames I have. So if I have 9 frames then I set the animation speed on the editor to 15. 1.7x9 = 15 which is almost 18.

    P.S. Don't confuse frame speed with animation speed