rekjl's Forum Posts

  • Ashley,

    I tried to do some research but with no luck, in the end I tried a few websites to check if my ports are open, using websites like canyouseeme.org and grc.com

    It mentioned that none of my ports were open. GRC mentioned that all my ports were in stealth mode, which they say is a good thing in terms of security, but I am wondering if this is also blocking the preview? They auto detected my IP address which is different from what I see in my network settings.

    Also, C2 preference options listed only one IP address which I selected. I checked my network connection and that is indeed the IP for my computer. My router uses a slightly different IP. But the correct one if indeed the IP for my computer right?

    Lastly, my phone uses the same wifi internet as my computer, and there is no problem accessing the Internet from my phone. So it shouldn't be a setting within my router right?

    Sorry, if I am rambling, I am a bit desperate. My game system is complete and I want to test to make sure it runs ok on the phone before making all the graphics for it.

    Would really appreciated any help on this <img src="smileys/smiley19.gif" border="0" align="middle" />

  • You could use lerp or a custom movement behaviour. I'll give you an example using the custom behaviour.

    var1 = 1

    Trigger once

    ..(set varx value choose (x1,x2...))

    ..(set vary value choose (y1,y2...))

    ..var1 = 0

    var1 = 0

    Trigger once

    ..(create object at x,y)

    ..var2 =1

    var2 = 1     

    everytick    

    ..(accelerate custom movement var3 towards (varx, vary)

    ..add 30 to var3 (adjust the amount here to vary the speed)

    object x = varx   

    object y = vary

    Trigger once

    ..set var1 to 1

    ..set var2 to 0

    ..set var3 to 0

  • Ashley, thanks, I will try researching for firewall settings and also take a look at my anti virus, perhaps it is blocking access. Will update as soon as I can here.

    Sorry, my fault for not explaining it clearly. I noticed people mentioning that our IP address are dynamic and can change, which could lead to problems previewing it. I checked and my IP address is the same and is the correct one set inside C2 preference.

    I have already set up C2 preferences according to the guide. Everything works perfectly on my computer end. Indeed the browser does not display localhost anymore, it shows my ip address.

  • Hi Ashley,

    I had a look at the page you recommended, and I tried the refreshing browser, checking firewall (did earlier from the initial setup), changed ports, running construct2 as admin, preview on lan (this was what I followed earlier, and review the hosts file. But still the same error on my phone's browser.

    I wanted to check with you, when you mention changing browsers, were you refering to the browser on my computer or phone? Cause there shouldn't be a problem on my computers side since it had no issues with C2 all this time. Also, when I try to preview it on LAN, my computer's browser is fine and runs the game with no issues, it's just that my phone gets the error message.

    Please do advice <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Hi everyone,

    I followed the instruction from https://www.scirra.com/tutorials/247/how-to-preview-on-a-local-network/page-1 Everything went smoothly, except when I tried to view it on my phone, my phone browser says the webpage is not available. I read the comments at that section, and it seems a few had the same problem. A few mentioned that it might be due to the IP changing, I checked mine but it is still the same. I do not get any errors or problem viewing it on my computer.

    My computer and phone access the Internet through my wifi. I've never tried accessing either from the other through wifi or network so I am not sure if I was supposed to set something.

    I am really a noob at networks so please forgive me if I did a dumb mistake.

  • Thanks Colludium! Yeah that makes perfect sense!! Haha never thought of using the animation frames like that. No, it is just sprite objects so no worries on the tiled background. Again, thanks! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Hi everyone,

    I've just finished the "programming" side of my game. All that's left now is creating and adding the graphics and audio. I've used simple sprites with solid colours but with the correct size in each layout. I will just add the graphics to the sprites and everything should be fine.

    However, there is one issue I just noticed.

    I've created a single sprite for all the floor in my levels....but I want them to have different textures throughout the levels.

    Can I make them unique, or make them an entirely new sprite object, without having to delete the old ones, create new ones and manually place them all over the layout?

    Any help would be greatly appreciated.

  • Hello Vaidher

    I have been using C2 for not too long now, and this is what helped me got started.

    The manual and tutorials are a wonderful place to start as Jobel has mentioned. There are many video tutorials as well, which should help you get familiar even faster. Also look for a set of video tutorial from Yann and Kyatric. It is really a fantastic set of videos that will help you get to understand most of C2's functions and how it works, while still being entertaining!

  • Thanks for sharing these useful knowledge! Hehe will surely help with keeping my event sheet organized, and a lot easier on the eyes!

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  • Wow! Just stumbled upon this post, and have to say thanks danialgoodwin! I was thinking of how to increase the framerates and decrease collision checks of my game and this sounds like the perfect thing to try! Huhu can't wait to test it out!

  • Sweet!! As someone who just upgraded recently, have to agree that families will help reduce the amount of eyemo, and zbar makes it easy to manage images in the layout.

  • You need to apply physics to the bullet as well. Physics will only interact physically with another object that has physics also applied to it.

  • Haha I guess most of us have gone through being part of a game group and it not ending well.

    After reading all that RookieDev wrote, I think I understand what he really means and I have to agree with him. It is not about setting up a company, branding, or boasting to make yourself feel good. It is about misleading people.

    Many times these ambitious game developers will use titles like "rapidly expanding International company" (just because they have 1 member from another continent), "game company that has produced plenty of game titles"(most in the development stages and then replaced by the next big idea, never finished a game). "Run by an ambitious professional with over 15 years experience in the field".....(I've been playing games for more than 15 years <img src="smileys/smiley17.gif" border="0" align="middle" />)

    As everyone mentioned, there is nothing wrong with setting up your own company and group, but almost always it is the recruits and members that are fooled. I think many of us at one point has fallen for something like this, and it is an annoying and demotivating experience.

    But that being said, perhaps out of 20 startups, maybe 1 might succeed, and that would still be a great thing to the gaming community. Haha I guess in the end, we just need to be careful in trusting what others say, and who we choose to work together with.

  • Phones can already plug into tvs hahahaha

    Haha I guess it is time to upgrade my phone <img src="smileys/smiley17.gif" border="0" align="middle" />

    It would agree with you now pixel perfick, but who knows what genius method they will come up with next. Haha I still remember when snake was the best game on the phone. Would never have imagined the quality of games we can play in our hp now. If they can use the watch mainly as a motion controller, I think there will be great potential.

  • If this utube doesn't make you wretch, then by all means start planning for a creepy future. http://youtu.be/U8jsDWV8YpQ

    A creepy future with extra cheezy!

    Using the watch as a motion control for games would be cool, but I think it might only happen when phones can plug into our TV. Haha swinging our hands around while watching a 4 to 5 inch screen is sure to result in a few phones suddenly flying around.