rekjl's Forum Posts

  • yankee1950

    I am not sure about plugins, but using a sprite as button is just a littleeeee more work, but can give you nice effects.

    Just create a sprite with how you would like the button to look like. You can than create different sprites of that button with different effects if you want, for example grayscale or glowing text.

    You can use the mouse event, when "curser is over object" and have it switch to another sprite for some nice effect, and than use the on object clicked to run the main button function.....and switch to another sprite for additional effect if you feeling like it :)

  • If it is lost, try searching the entire computer using the search function by entering the file name.

    If you've accidentally deleted it, there are ways to retrieve it, but it is quite technical, so you will have to research it and find the best method that you think is suitable.

  • Hi yankee1950. I tested it out, and everything seems ok in my browser. I can see the chessboard and button as well. I am using Chrome browser by the way. What browser are you using?

  • LittleStain

    Thanks. Creating a manual form of collision with all solids will definitely be able to give me the effect I am looking for.

    I hope you don't mind this noob question, but what does the impulse setting do? Sorry, I really don't know about much of the settings in physics.

  • Hi Guys

    I have a ball like object with physics property and it bounces without any damping, because I want it to constantly bounce at the same force. I also have a sort of drag shield that acts as a solid and will interact with the ball. This is where I would like some help.

    1.) How do I make it so that the ball bounce at the same force even after hitting the shield. For example: the ball bounces 5 units high, if I put the shield at 3 units high directly under the ball, it will bounce 8 units high.

    2.) Although the ball has the force to bounces 5 units high, once it is disturbed by the shield constantly and at different angles, it will lose its force and bounce strength. How do I ensure that the ball will always maintain its force and bounce strength.

    I feel that perhaps the solution to both is the same. But I wanted to let you guys know what I am trying to achieve.

    I have my capx below. (please press ctrl and drag a shield out with the mouse)

    dropbox.com/s/kgljg73gsa7qsn3/PhysicsBounceTest.capx

    Would really appreciate any help. Thanks!

  • RIP, he will be remembered by many!

  • Personally, I believe games are a form of art. And the key word here being "a form". For me, art is something that is different from the others and can invoke a reaction. That is why for me, art doesn't necessarily have to be in visual form only. Haha maybe that is why poems and stories are considered art as well.

    You can find this art form in anything, from a one unique sports player, a magnificent actor, a brilliant marketer, an efficient programmer, to a wonderful cook. I guess....it depends on what you like, maybe if people try, they will be able to see the art form in everything!

    Haha thanks for the video! A walk down a 15 year old memory lane!!

  • Thanks for the example Plinkie. That is another interesting way of solving it. Haha I guess there really is so many ways of doing things.

  • Thanks Plinkie. Haha Ok I solved it already. Apparently I had already solved it, just that I forget to set the speed and acceleration....so it appeared as if it wasn't moving. <img src="smileys/smiley17.gif" border="0" align="middle" />

    Haha thanks to your clue, I noticed my mistake. Thanks!

  • Hi everyone,

    I want to achieve something like a meteor shower where the objects are generated at a random position above the screen, than moves towards a random location at the bottom of the screen.

    Creating them at random location is easy enough, but the problem I have is how do I get them to move towards a set of random location. I tried custom movement...but I am unable to achieve it. I can do it with pathfinding, but it is resource expensive. Is there a more efficient way to do it?

    My capx is below for you to better understand what I am trying to do.

    dropbox.com/s/cs1e1l78sjokktx/MeteorShowerTest.capx

    Thank you.

  • Haha thank you very much! Yup, everything works perfectly! I am understanding the C2's syntax a bit better now.

    Haha did I mention thank you?! I really appreciate it! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Thank you plinkie. Wow, I thought they would never run two movement together because I used different BossMode for each. Haha guess I still got lots to learn.

    Could you please upload the capx for me to study plinkie. Would really appreciate it.

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  • Thanks for helping out plinkie.

    But weirdly enough, the random movement doesn't function. I am not sure why. I tested it out about 8 times so far, and all it does is go right, than turns left when it reaches the end. And vice versa. And to be honest..,I am not sure why it doesn't.

  • Hello everyone,

    I wanted to create a boss that only moves horizontally. He moves left and right randomly, and when he reaches certain x axis, I want him to turn back. So far, it is going ok, except that it sometimes stops at certain point of time. I don't understand what is causing it to stop or pause. I've made sure that the simulate left and right controls never collide, so I have really no idea why it happens.

    The capx is below

    dropbox.com/s/jonrbw5ycnm8iav/SeperateBossLevel1_07.capx

    Would really appreciate any help.

  • Sorry, after a few loads, I noticed that even the first level I created also gets mixed up. So every tab moves around at random at each load.

    Agree, just want to understand how C2 views them to determine their order.