rekjl's Forum Posts

  • Paradox

    Haha ya, me too. I thought that I needed all the tabs to be there, so each time I open C2, I had to rearrange all of them. It does seem random doesn't it? All I know is that the first level I created will always be the first, the rest are like a box of chocolates....

  • zenox98

    Thank you. All this time I thought that we had to have all our levels and even sheet open there. After your comment, I tested it out and understood better how C2's layout works.

    Thanks again!

  • Hi everyone,

    After reordering my levels and their event sheets, and saving them, whenever I load them again, the order gets mixed up.

    This is the correct sequence:

    <img src="https://www.dropbox.com/s/cplirfqn22rlou6/1.png" border="0" />

    dropbox.com/s/cplirfqn22rlou6/1.png

    After loading it becomes:

    <img src="https://www.dropbox.com/s/xhadm1lsma5mm7z/2.png" border="0" />

    dropbox.com/s/xhadm1lsma5mm7z/2.png

    Why doesn't it save the correct sequence? It is a pain to constantly rearrange them each time I open C2.

    Any help would be greatly appreciated.

  • vtrix

    Hahaha! Hmmm....maybe instead of using layers, I could create 2 objects with frames and transparent centers to act as my window layout. Would be more effective since I can see them both at the same time.....it would be much easier if I could center the original window in the layout, so I can place the frames around it. If I can't move the window, I will need to move the camera. Problem is I already have a camera dummy.....how am I going to set the camera to follow two dummies.....

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Darklinki

    Haha, ya. It beats having to create multiple versions of our games to support the different aspect ratios out there. Another advantage if C2 is able to do this, we should in theory have a game that supports all the aspect ratios from the first outline, to the second outline. So if we created the first layout to have 4:3 and the second to 2:1, we should have a game that supports all the different aspect ratios in between....although not sure if we will ever use 2:1 <img src="smileys/smiley17.gif" border="0" align="middle" />

    It would really be great if C2 could do this. I do hope someone will help confirm whether C2 has the capabilities to do that now.

  • Hi Thanks, you are right, moving the set to movable to the top did the difference. And thank you for your capx. Haha learning new and more effective ways to get things done. Thanks again!

  • Hi

    Sorry, I guess I didn't explain what I wanted to do. The reason for this is because I want to make my game mobile friendly, which means it has to support multiple aspect ratios. After reading the supporting multiple screen manual, I've come to the conclusion to use Scale Outer Mode. This is the reason for my questions.

    1: I want to create 2 windows to act as a template. For example, the main window will have a 4:3 aspect ratio, so all my important objects will be in there. The second window will have a 16:9 aspect ratio. With the second window I can organize to ensure that the player sees only what I want them to see.

    2: Again only for reference purpose. I am worried that if it is at the edge, it might not display the objects outside the initial layout properly, since top and right left side will be outside the layout. Also, if I want to place two windows there, I will need to be able to move the initial window to place it properly in the second window.

    Hopefully what I say makes sense.

  • Hello everyone,

    This question is regarding the windows with the dotted line within the layout, which is accessed through the Project Properties of the layout. I am wondering if we can:

    1: Create multiple windows within the Layout itself? (as a reference)

    2: Adjust the location of the window within the Layout, instead of having it at the top left corner?

    Thanks you. Would really appreciate any advice you can share with me on this matter.

  • Sorry everyone, I was able to find this post just now.

    scirra.com/forum/how-do-i-pause-physics-for-an-object_topic49603.html

    This helped me achieve what I wanted, except for one function. When I unpause, the force of the object is from where the pause stopped it, not from where it initially was.

    There is a capx here.

    dropbox.com/s/oxnz4lq0c1b7jvj/physicspausetest.capx

    I am not sure which event in physics to save and set to get the initial force.

  • Hi everyone,

    Is there a way to "pause" objects moving with physics without using the set time scale. The reason for not using this is because I am using set time scale for an effect in the game, so I can't use it to pause, or it will mess up the duration for the set time scale effect I have.

    I am using global variables to pause it, but when I use the disable physics event, the objects still falls down, just very very slowly.

    Any ideas on what I can do?

  • Hi everyone,

    This is my very first game ever.

    dropbox.com/sh/wu2q4ou55aw9p31/pDzTRUBYck

    I would love to hear any feedback. Please feel free to send me a message.

  • cvp Thank you so much!! That did the trick! Hehe I will remember that. Yahoo!!! My first game is now close to completion. Can't hold back the excitement <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Hi guys,

    Sorry, this will probably sound like a really noob question to you guys, but I am soooo close to finishing my first ever game, and this is probably the only thing left before completing it.

    I want to display in my game: "Journey Completed" (int(variable1)"%" Haha but obviously this syntax is wrong. I would appreciate any assistance.

    Thank you

  • thegrind, C-7, Thanks for the great input guys. C-7 that would allow us to make some great camera movements, will really give special feel to the game. Yup, Aphrodite, I think sometimes it happens here also, the system is unable to keep up with the mouse if it is moving too fast.

    I got mine to work perfectly. Yup use a dummy sprite for the scroll to behavior. I set the dummy to follow the player.x + (distance I want) and player.y if the dummy is not half screen away from the end of the layout. Works like a charm!

    Again, thanks guys!! Really appreciate your advices!!

  • That's brilliant!!! Thanks I never thought about it that way!! I will give it a try! Will have to think of a way to handle it need the edge of the screen, but should be doable. Again, thanks a whole bunch!!! <img src="smileys/smiley20.gif" border="0" align="middle" />