Hi everyone,
Is there a way to "pause" objects moving with physics without using the set time scale. The reason for not using this is because I am using set time scale for an effect in the game, so I can't use it to pause, or it will mess up the duration for the set time scale effect I have.
I am using global variables to pause it, but when I use the disable physics event, the objects still falls down, just very very slowly.
Any ideas on what I can do?