rekjl's Forum Posts

  • Mayfly, for it to also happen on stable builds is definitely a worry. Hopefully guangzhen can find the problems and Intel will be able to fix this issue soon. As this problem does make it impossible to release the game.

    GameThirsty, that's interesting! I had no idea. Because I've yet to try cacoon, I can't really tell. So far for my phone, I can't really tell.

  • AeponViroth, thanks for the compliment. Really appreciate it.

    Haha ya I forgot to upload the final images I will be using, so here they are.

    Haha I know the super mario version has been widely abused, but it was simple and it did fit. I really do love the "Bot of War" Kratos version. This other one I will be using is the "Stig" racing helmet.

    I feel that these should put me in a safe zone in terms of lawsuit, what do you guys think?

  • guangzhen, That's weird. I don't think it has to do with my image specifically, because even if I use the default splashscreen image, it also happens. So far, I've tested on a HTC One and Sony Z1 and they both have the same issues. I also notice earlier that there are other members beside me who are facing this same problem. For your information, it was built using the stable built. I will try it with the beta build and report if the issue still persist.

  • Colludium, it should be able to play the same music across different layout, at least that is how it worked with my game.

    All I did was use the code I showed above. From my testing, C2 will continue to play the same track until it is told to stop. So if the start of your layout doesn't ask your music to stop, it should continue playing.

  • jayderyu, Wow, that is very interesting! It sounds like something Ashley and his team might want to know.

  • Glad to hear you solved your problem. Actually something similar happened to me as well. My game that ran smoothly suddenly went all laggy. I tried every saved file of that game project, and everyone of them were lagging. I opened another project file, and it was fine. I started fearing the worse, thinking that my entire project had been corrupted. But after a computer reboot, everything went back to normal. ......that was surely a heart stopping experience.

  • guangzhen, Sorry I guess I didn't explain it clearly enough.

    1. To reproduce the black and white screen, change the orientation of your phone while the splashscreen is showing. For example, hold your phone in portrait mode, once the splashscreen is showing, turn your phone sideways to landscape mode. It should than reproduce the black and white screen.

    2. Also for this, I have uploaded two splashscreen for both portrait and landscape. I wanted it to show the same image, so I used the same image for portrait, but just adjusted the resolution to be portrait. But something happens, when I do the 1 problem. When I turn the phone from portrait to landscape or vice versa, instead of the splashscreen staying the same because the two images in both modes are the same, it actually stretched the original image to fit the new orientation. That means a portrait image being stretched to fit a landscape resolution.

  • Ya, that does sound like some other program is running that might slow down your computer. In the debug mode, during the drop period, was there any consistent increase in object counts, collision checks or something else that might look suspicious? If not, it might really be an external problem.

  • Sorry to hear that Allchix. I actually had something similar happen to me. Suddenly all the files from just 1 project started to lag very badly when it normally ran very smooth. Tried restarting the C2 but it was the same. But everything went back to normal once I restarted my computer.

    If you didn't update or change any of the settings in C2, could it possibly be from an external factor? Did you update any other softwares or programs on your computer prior to the problem.

    I hope your problem goes away soon like mine. Hopefully someone with more knowledge in this will be able to help you.

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  • You can use the tag in the music option for this. Whenever you play music, it gives you the option to place a tag to it. Than you could just use the tag to check if the music is playing.

    For example: Let's say your Music is titled "Music1", you can place in the tag section "Music1"

    Audio, If tag "Music1" is not playing (you need to select the playing tag and invert it)

    Trigger once:

    .....Audio Stop All

    .....Audio play Music1 lopping at volume -0db (tag "Music1"

    This way it detects if there is no music playing (first time) it will play the music, than each time you go back, since the music is still playing, it will not restart the music.

  • Glad to know it's helped solved your problem.

    I think you could still use tiled backgrounds. In the left properties bar, in the hotspot section, make sure it is set to top left. It might not be as perfect as using sprite with its image point option, but it could still work. If you add some clever objects on top to hide the main hotspot where the chain turns, you could still get nice results.

    I've created a new example with what I mean, so hopefully you might still be able to use tiled backgrounds.

    https://www.dropbox.com/s/y412q5jehlplxpg/DogAndChainExample2.capx

  • Ok I've taken a look at your capx, haha but it was quite cluttered so I am a bit lost, sorry. But I get an idea of what you are trying to do, so I've created a simple capx that should help you understand and implement into your game. Just two important things though, I used a sprite in the example, but you can still use a tiled background. If you do use a sprite, remember to set the image point for the chain to the left or right and not the middle.

    https://www.dropbox.com/s/hz5n91gg4la9fgp/DogAndChainExample.capx

  • Could you post your capx than I might take a look and see where the error is.

  • hmin, thanks for the info, I will take a good look at it soon. But do you have any news on why the startup screen acts weird?

    If I am holding my phone in portrait or landscape mode while the splashscreen is showing, it displays a black and white screen. If I don't change my phone's orientation when the splashscreen is showing, just before the game starts it shows a black screen for a short time, but very noticable.

  • You could use a small sprite, place it at the center of where you want the chain to originate, than every tick, set angle towards dog, and set the width to distance(chain.x, chain.y, dog.x, dog.y) That could give you the effect you are looking for if I understand you correctly.