— Hmm..I am getting that audio lag as well, I guess I will now wait until there is a stable version 5. Also, I am having the same problem as:
KFC where our screen tends to go to sleep after a while if the user doesn't touch anything. Is there anyway to disable this, as my game has a slideshow movie and it always comes in effect during them.
SabinX when loading the splashscreen, we get a half black and white screen before going to the game. I notice that this problem only arise for me when say the spashscreen is shown in portrait mode, then I change my phone's orientation, it goes to that black and white screen. If I don't change the orientation when showing the spashscreen, it just goes black for roughly 2 seconds before entering the game.
Also, I notice that we have to options to place a landscape and portrait splashscreen. I only wanted to use a landscape one, so I place an image there. However, if I start up the game and my handphone is being viewed in portrait, it shows the default intel spashscreen. Does this mean that I have to place the image on both landscape and portrait? Will this count as double in terms of file size? Or is there a way to let XDK know that I want to use the same image for any splashscreen orientation?