rekjl's Forum Posts

  • I share the same view as on this. The extra graphic features would be nice, but considering that Scirra is a small team, asking them to take time to work on the graphic editor would mean less work on improving the game engine. And I think we all would prefer C2 to concentrate on being the best game engine it can be. Just like how gimp or inkscape is constantly improves and try to be the best they can. In the end, if we really want to make great games, we will still need to use those graphic software because of all the additional features they have, and let's be honest, C2 will never be able to match them in terms of graphic ability, so the best approach would indeed be using C2 and another graphic software I believe.

  • Thanks procrastinator! I can't watch it right now cause I am still away and have very limited internet quota, but I will definitely watch it as soon as I get back in a few days time.

    There is a high chance I might put in a small monetary value, so all information and advice is definitely a welcome! Thanks again!

  • As troublesome as it might seem, giving each a different tag now is the best approach I think. Tags are used mostly to call individual sound files, not group them together.

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  • It should work. If it doesn't that means there may be other things happening that is preventing the command from being run. A capx or screenshot should make it easier for everyone here to see what is wrong and help you.

  • Thanks ! You've really helped me out with this! Really appreciate it!

  • , thanks, that's really insightful! Since the basis of it was to watch the communication between app and network, do you think what I mentioned earlier is effective at all?

    I store information on how the score was played, and the total score for each game. But that piece of information is never communicated until the end. Where the game asks the player to enter the name and email and send it to me, and when he sends it, only than it sends the information. Than I can calculate to see if the scores all add up correctly.

    Or should I store all those variables and information immediately as they play in the php server you mentioned.

    Do you think this could work?

  • Wow! That is beautiful! I love those type of graphics where it almost looks like paintings!

  • On button pressed, than set your player position to that of the object you want. It is fairly simple. If you want to set rules if the player can be transported or which object to transport the player to, you can do so with variables.

  • Thanks for that info I will go google it and try to study it.

    Do you mean that hackers can unscramble the scripts and read the entire code for the game and see the logic? If so, than I guess doing many decoy variables with a few important ones might not be so effective.

  • Thanks IndieKiwi, I will definitely look more into it to see how I can implement it.

    Haha ya, I won't send it by email. Maybe at the game completion, have a small entry form where they just enter their email and name, and when they press the send button, it will also send the other variables so I can check and confirm they were not hacked. This should be better and hopefully less obvious to any hackers.

    Hehe what do you think about forcing them to link to their facebook account to participate in the competition? Might be good promotion as well as background check than maybe use facebook to show their status. For example, when they complete every area of the puzzle, a show status button will appear and they have to share it on facebook. Haha but maybe that will make the hackers be more suspicious and look at the other variables more carefully as well.

  • Thanks for that insight IndieKiwi! It gives me a much better idea of how it basically works. Haha yup, unrealistic scores are definitely one way of knowing it has been hacked or not, but I am afraid it might not really work for what I am trying to set up.

    This is what I am trying to do, I want to create a puzzle game, and the first 10 people to solve it will win a small gift. Haha that is why I wanted to find a way where I could detect if the results has been altered and the game has been hacked. Of course, if they claim to complete it in just a few days than of course I highly believe it is unlikely due to the nature of the game.

    Just a thought though, since they are targeting variables that alter scores and the main aspect of the game, do you think it is effective for me to setup a sort of simple replay of the game they did? For example, each time they solve a small part of the puzzle, it stores it, than adds a different value when it reaches a certain milestone, save the amount of powerup they actually have at the beginning and how many was used in each level, and time milestones spent playing the game. This file would never be used to affect any of the gameplay, just store it in the game and than when they complete it, they have to send an email directly from inside the game and than the game will send me the data than I can check to see if all the variables add up.

    Do you think this is effective and the hackers will ignore the seemingly useless variables, or will the hackers see through this easily as well?

  • inquiesco, sorry for the late reply, I never saw the notification.

    Haha exactly. Honestly, I also thought of doing a separate sprite mainly for highlights and shadow, but it takes more toll on the system because we are adding more sprites and transparency to it. And having the user combine both sprites into 1 for themselves, might be difficult and troublesome to some.

    Haha I guess the best option would be to create different sprites with different light sources. But maybe only after the next few updates cause there are some things I wanted to add first, which will include "dirty" looking boxes and barrels. Will start working on the next update once I get back form my working trip now.

  • Thanks for sharing! Will be very useful. Will download and give it a try once I return from my trip.

  • "You kill space aliens until halfway you realize you are not that all important to the plot" Ouch!! Hehe sounds emo but interesting!

    "A student project where you stop breathing if you don't destroy controversial topics with the power of Javascript"!!!! Absolutely brilliant!

    "A horror game where you drive tanks with kittens for achievement"

    "An experimental game where you party with dead bodies with occasional jump-scares"

    Haha man I could read them all day!

  • Haha congrats, you will definitely enjoy having no event limit! I think it might take up to a couple of days before you receive that badge, at least it was the case for me.