rekjl's Forum Posts

  • It definitely looks very simple and easy to use. I haven't bought Spriter yet, but if it does indeed add this feature, I will buy it in a heartbeat!

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  • Wow, the 500+ consecutive days club!

    Have a day job: Yes, 7 hours

    Occupation: Freelancer

    Average time spent developing in a week: 30 hours roughly

    Haha with me being bad at physics, maths and almost everything DuckfaceNinja mentioned, I am always looking to learn from people who are more efficient than me. 15 minutes?! I too noticed the slope problem for platform early on......except it took me more than 1 day to solve it, and I am pretty sure it had more than 5 events Haha good for you Wazza, your knowledge and feedback would be definitely appreciated here in the forums.

  • I just finished playing The Bastian. And it....blew my mind away. This is the type of game that really inspires me to return to C2 and just start creating something. One of the most beautiful looking games. If you haven't played it yet, take a look at the reviews, it is visually stunning!

  • inquiesco, ah now I understand. Hmm...that is definitely interesting. I will try cracking my head to see if I can come up with a solution to give the user more control on this. Haha trying to see if I can find a clever solution to this or I will have to create every sprite with different light source.

  • Thank you for your kind words. I like your suggestion for "dirtier" models. I think I will do that and add new sprites with that effect in the next update.

    As for the direction of the light source for the sprites, we could flip it in the editor in C2 to change the direction of the light source. We could also do the same for the boxes which would give it a different perspective.

    Thanks to your feedback, I found new information I need to add in the FAQ section and what to work on for the next update. Thanks and really appreciate your feedback.

  • I don't think there is an automatic on/off switch. We can create it though by using variables. For example, create a variable called VarMusic. Than at start of layout, set if VarMusic = 1, play your song. Than in page that has the music on off option, just set it so that when the player turns music on, VarMusic = 1, and when they turn it off, VarMusic = 0.

  • REKJL Sprite Pack — Now for sale in the Scirra Store!

    A large collection of over 1500 Sprites that can be used for any genre of games. Seamless tiles, borders and edges for those tiles, Skies, Clouds, Trees, Crates and more!

    8/10/14: Version 1.1 update:

    New sprites added:

    -All right side edges have been included.

    -1 new barrel design has been added (7 different colors)

    -Every single barrel now has a new "dirty" version, comes in all colors

    -8 new boulder sprites has been included (5 different colors)

    New barrels on display (Everything in the image is included in this REKJL graphics pack)

    New boulders on display (Everything in the image is included in this REKJL graphics pack)

  • Oh how I pray that one day (sooner than later

    Wow I have to agree! I love the new look of your website! Visually very pleasing and attractive!

  • LittleStain, yeah I tried to optimize it but I think it is kind of hard for my method, since to optimize it would mean to use the every x seconds instead of every tick. I tried every 0.05 seconds and the collision count is still high. And any higher and you can see the choppiness.

    R0J0hound, Wow thank you for that. I was looking for a way to control the gravity force for physics, so will definitely try this. Wow, your methods are not only effective, they are super efficient!! I am sure with a bit of work I will be able to smooth out the jittery a little, but it is definitely a good direction to go compared with mine. Wow, but the second superior method is super efficient and yet works like a smooth oil machine! Haha to be honest, I am very bad at maths, so I am getting a bit confused looking at your slide3 capx, but it is too good to not study it! I will try to understand it and how I can implement it into my game. Thank you so much!

  • famekrafts, my upload got stuck at random percentages for quite a number of times. I login again and tried again and the same thing kept happening, so I stopped and when I checked at my menu, it had actually already been uploaded, and I ended up uploading the same file twice. Try going to your menu and check if it has already been uploaded.

  • LittleStain, thanks for your advice. I tried using the bullet behaviour and I edited it. I saved the direction of the gravity in a variable and set it to the bullet angle, and did quite a few tests to see which had the smoothest results which works well to a certain extent. The biggest problem though with this is that I am getting collision counts in the mid 3000 to the high 4000. I am planning to have this game as a mobile game, so I am worried that this will have a huge impact on performance.

    Wonder what other methods I can do to keep the counts lower or newer approach I can take to solve this problem.

  • No problem mariogamer. Here's the link on how to use crosswalk.

    https://www.scirra.com/tutorials/809/ho ... -crosswalk

    To test the game on your phone in debug mode, once you have your game project in XDK, click on the debug button, connect your phone to your computer and it will sync with your phone. You will need to install Intel APK preview, but don't worry, the XDK will guide you in that area.