rekjl's Forum Posts

  • Hi everyone,

    I want to create a game where the player can rotate the entire screen. In it is a balloon with an obstacle course. The rotation isn't a problem, the problem is having the balloon move smoothly as if there is gravity. I tried using physics, but I can't find a way to change the direction of the gravity, so I used platform instead. It works to a certain degree. The problem is that if it is tilting slightly to one side, the balloon won't slide across it naturally. If it is in contact with a wall, it stops there instead of sliding to the end like a balloon would naturally do.

    I've included a capx so you can better understand what I am trying to do in case my explanation isn't that clear.

    https://www.dropbox.com/s/48mj5a5o677lw ... .capx?dl=0

    Thank you.

  • You can export your game using crosswalk, than test it in the debug mode by connecting your phone, or export it as an apk file in crosswalk, and than download and test it directly by installing it in your phone.

  • I really like the font you use in your banner, I think that would be really nice as well. How about the text behind a staff that is slightly wavvy like a flag? Newt's idea of notes mixed in the letters is definitely perfect for your logo. How about the "p" as a note, than a picture of a mother playing that note, and the "o" as the child? If it doesn't have to be a mother and child, you could add lots of notes modified to look like happy children in the staff and a mother or someone else acting as a teacher at the end.

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  • Fantastic news GG-Works! Congratulations!

    In all honesty, when I saw it, I was a little curious. But after looking around and them not showing anything about how the game engine work, just the normal marketing strategy of what success you can achieve, I lost interest. Honestly, I always give any software a chance, I will take a look and see what they have to offer....but after a while, I just keep thinking of how I can use C2 to do exactly what they claim and more.......ok....except for native exports

    DUTOIT, haha I guess some people let their products do the talking, and some have to do the talking for it!

  • No problem tomhaiger. I used a variable (I think I use variables a little too much for almost anything <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> ) to let the game know when I want to set the x position of the player. So once the player overlaps with the block, we use a variable to turn off the x position so that the player is free to fall. Also, I set another OR condition for the restart, where if the player's X position is under 0 (behind to the left outside the screen) it restarts as well.

    Here's the capx. Hope this helps.

    https://www.dropbox.com/s/8mtabn6w2qawd ... ited2.capx

  • Wow, wish I was there, would definitely stop by and say hi. Congratulations and best of luck!

  • It would be somewhat ironic if the future of gaming is html5 but the future of forums requires an app... A mobile optimised forum would get my vote!

    Food for thought indeed

  • Hi tomhaiger, it's not a bug, it was actually because you set the x position of the player to always be at a certain point. The problem happens when you hit the side of the box. Instead of falling down, the X position is enforced, so it moves through the box since the condition to restart the level has not yet been met.

    I've edited your file a little with a little comment, so hopefully this helps.

    https://www.dropbox.com/s/17h639fi6mwc1 ... dited.capx

  • Really enjoyable game! Haha now I got that tune stuck in my head. I agree that it would be easier if it was click once for aim than another for power. Really fun game!

  • I'd love to be a part of this. I can contribute mainly graphics, and would love to be part of the idea brainstorming.

    I am more verse with 3D graphics, but should be able to handle 2D designs that are not too complicated.

  • Spam Wars: Return of the bots II. Haha but it is weird that all of them show up at the same time, even if they are regarding totally different topics. I guess the people hired to spread those links must have a schedule where their bots attack, and our C2 forums is in their list.

  • Looks really comprehensive! Perhaps you can add a tower based game module since C2 has its turret system. Haha only problem is tower games are a sort of hit or miss with players. But it would add to your great list already.

  • Actually it is connected. To export C2 games that can be played on mobile, we use a wrapper to export it. Without the wrapper, C2 games won't play on mobile. So you have to add the total size of your game along with the size of the wrapper.

    I agree with volkiller730, you might want to ask the maker of the game how he was able to create a mobile game that is only 3mb in size. I think many would be curious as well.

  • Actually Real Racing is huge in size. The difference is that when you download and run it, it will ask you to download the remaining files. And I believe that all the wrappers used for exporting to mobile games are by itself 10MB or more in size. So you need to add it to your game's own size as well.