rekjl's Forum Posts

  • I am really sorry, I really can't seem to understand why we are getting some different results for the timing each time we restart. I will try taking a few cracks at it again to better understand. I think it must be something simple that I am missing.

    In case you are in a hurry and it takes longer than I expected, I did edit your capx, and created a manual trigger. It has more lines of events though, but the game now works how you want it to.

    https://www.dropbox.com/s/czmgik4fhl8i82j/my%20gameEdited.capx?dl=0

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  • Ok that's weird. So even with these, each time you go to another layout, and than return, everything is messed up still? I see you are using two event sheets so the game events sheet should reset each time you enter the game layout.

    If you are willing to share your capx, I will quickly take a look and see what I can do. If not, I will try to recreate this, but might take some time.

  • Haha no worries squaresmile, we've all been there....actually I might still be there!

    Hmm...that's weird, it looks ok to me. Just want to check, but when you go to other layouts, do those layouts use the same variables and do they change the variables? If yes, than without resetting all the variables, they will carry the values forward. Try adding a reset global variables on the start of layout and see if it fixes your problem.

    Just a humble opinion, it might be a good idea to use a variable to start your game. For example, varS. On start of layout, wait 1 second than set varS to 1. Than for all the other events, put them as a sub event to the event if varS = 1. You have more control over it and allows you much more leeway later if you want to make changes to when the game should start. Doing this should also resolve your problem if you are still facing it.

  • That's weird, it should not happen, cause I am sure no matter how fast we manually rapid press the button, the code will still run faster.

    Perhaps you can upload a screenshot for us to take a look at those events.

  • Agree with alvarop, highly recommend you buy it directly here. You might sometimes get it cheaper with sales at steam, but there are issues where you need to run steam in order to run C2.

    Not to mention if you buy it here, you get a nice shiny medal to show off

  • I've never played harvest moon so I am not sure what type of time system you are talking about.

    You should be able to do most time system using variables and set the duration that you want.

    For example: Every 30 seconds, add 30 minutes to your time variable. Than every variable at certain amount, run the events to simulate your weather condition.

  • That's weird, it should always reset after every start of the event sheet.

    I think sharing a screenshot would be effective so we can get a better idea of what the problem is.

  • Do you want the enemy to chase the player only 1 enemy at a time, or 1 enemy every few seconds?

    For most part, you can use the random or choose code to pick the one enemy color. From there on, just make it go after player.x player.y.

  • I think many people use the invert feature. Simply left click on your event and choose invert. Personally, I don't really like to use the invert features as its not what I am really looking for most of the time. I usually use a variable.

    For example:

    {On key pressed}

    -Set var1 = 1

    {On any key released

    &

    var1 = 1}

    -Set var1 = 0

    -and your triggers here

  • Having the same issues as well. Am sure Tom is working on it now.

  • Just gave it a try, and I am getting the same results as tulamide. Hmm....this is really not good if we are logging in from a public computer. Those that have a sellers account might really want to avoid logging in from a public computer until this is fixed, wouldn't want to take the risk.

  • Once you build it in XDK, it should send you the link where you can download the apk file. If you haven't install XDK, in the export to Android option, you should see a learn more with a hyperlink there. Click on it and it should guide you properly how to export an apk file. Once done, you will be able to test on your phone no problem.

  • You can apply a drag and drop behavior on the object you want to have this effect. From there on, just set the events to do what you need it to do. If you are still having problems with it, you should be able to find lots of information on it in the manual, but the best way would be to just play around with it. It is quite straight forward so you will grasp how it work soon.

  • Wow! That's absolutely beautiful! Thanks for sharing eli0s! Hehe I am sure many of us will purposely try to find a way we can implement it into our game

  • Nice share! Looks really interesting. Would be a good starting point for many into 3D.