RayKi's Forum Posts

  • Looks interesting

  • You can try to use the "pick lowest" condition and use a instance variable with the object Y value in it

  • If it's a straight line it's really simple. With the bullet behavior you will just need to set the angle of the objects towards it's destination.

    But if it's not a straight line you may want to read about the custom movement behavior: https://www.scirra.com/manual/92/custom-movement

  • Well... I don't think there's a actual way to clone the entire layout, because if you want the exact same layout to be used... just use the same layout o-o right? I don't know.

    But of course, sometimes it's better to copy a few things from a layout to another and then change a few things instead of creating the hole layout all over again from zero.

    In this case I suggest you to read a little about layers: https://www.scirra.com/manual/85/layers

    You can set the layers with the assets you want to repeat to be global layers, and then make the changes of the layout in a new local layer.

    Also, if you want the layout to look exactly the same as the other, just let it be as a empty layout with the same global layers of the other one.

    There are quite a few ways to solve this, and it all depends on what you want to do.

    Sorry I can't help you more

  • I'll give it a try. Looks awesome though

  • Congratulations! The game is awesome, 1st place well deserved

  • I don't know if this will do what you want but, instead of calculating the difference and stuff, try to every time you change the shipbase angle you set the frame of shipimage to floor(shipbase.angle/5).

    This might work if you take your time to organize the frames so the 0 is the frame of the ship facing right and so on.

  • Well, I can't think of any way to do that other than adding each condition one by one at the event sheet. Each enemy spawn with a different and unique condition so yes, you need to list it.

    But if someone figure out a way to solve it in a simpler way I would like to know it too because I have a bunch of games one which I could use that.

  • Link not working D:

  • I don't know if this is the best way to solve it, but it was how I manage to pull this off.

    Every time you are going to change the text, check if it's overlapping the object it's related to. This will select the text instance that is related to this particular object.

    Hope it helps o/

  • Check the plugins. I think I saw one able to that. I would post the link but that would take away all the fun you have looks all the awesome plugins y can download for C2 o/

  • Try using the "platform" behavior instead of physics

  • Are you checking the collision with all the blocks in the game?

    Usually I create a turning point for the enemy using a invisible block, so the turning will be triggered on collision instead of checking collision every tick.

    Hope it helps.

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  • This game looks AWESOME! I was just discussing with a few friends another day how hard it is to develop a educational game and make it good.

    But this game is incredible, congratulations