I'm using a hex tile map where the tiles have a height value so I can't just use the tilemap object vanilla style so each row has its own tilemap instance. Well, to operate on this tilemap I'm going to need to need to figure out Y coords by picking specific tilemap objects.
For example, to make the map bigger, I want to create a row on top of the highest one, but I need the y coords of the highest (lowest y value) instance. How do I pick this instance?