RayKi's Forum Posts

  • That's quite a stupid name, but I couldn't think of anything better. LOL

    Hello my friends how are you? I made for the underground Jam, it's been a few week already but I was not that excited about it because when I just finished the game the scirra arcade plugin wasn't working.

    But now the plugin is working, and I can see the high scores of each player and I think this makes things a lot more interesting.

    So if have already played Dig Digger on the arcade before, I invite you to play one more time so you can try to enter you high score on the list, and if you haven't played I ask you to play and tell me what you think about the game, I changed a couple of things in the game after the feedback I received from the guys on Newgrounds, but the feedback from other developers are important to me too.

    And if you are up to a challenge try to beat my highscore <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Here is the link: https://www.scirra.com/arcade/undergrou ... igger-2001

    Thank you guys for the attention o/

  • Try creating invisible walls over the image

  • As far as I know, you don't.

    Containers are used to treat multiple objects as one. This means that if you destroy one object, all other objects and the container are destroyed.

    If you want the objects to be independent you shouldn't use the container behavior.

    You can learn more about containers here: https://www.scirra.com/manual/150/containers

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  • Create a group on your event sheet and put all the events you want to pause inside that group. Then on the condition that pauses the game include the "set group deactivated" command.

  • Hi friend. The idea of having a second animation for the double jump is really interesting.

    Unfortunately, even though the Platform behavior can enable a double jump without a sequence of events, there's no function to check with the player is on his second jump or at the first one.

    So what I suggest for you to try is this, create a variable to determine how many time the player have pressed the jump button and set its value to zero.

    Then create a Keyboard object at you game layout, and then back to the event sheet, create a event trigger "On key pressed" and select the key the player is using to jump, the default key is the up arrow.

    In this function set it to add 1 to the value of your variable. This means every time the player press the jump button the value of you variable will increase.

    Then set a condition using "system" and "compare two values", to check if the value of your value is equal or higher than 2. And as event to that set the player animation to the double jump one.

    Remember to set the value of your variable to 0 every time the player lands on the floor, and if you are using a "player is jumping" to trigger you animation, use a sub-event (press S). That would be a condition like this, if the player is jumping > goes to sub events. Variable = 1 > do jumping animation, Variable >= 2 double jump animation.

    I'm not quite sure if there's a better way to do it or if there are any plugins for that, but I would do it like this.

    Hope I could help

  • Use the "Platform"Behavior

  • You can set the bird bullet behavior to be disabled as default, and then use the line of sight to enable the behavior.

  • Sokoban, I used to play that a lot when I was a kid, If I like puzzle games today it sure was because of sokoban.

    The graphics are beautiful, I would like to see it when finished, it looks amazing, keep up the good work

  • LOL. I personally love mashups, and I had a lot of fun playing this. At first I thought it would be just another insanely hard flappy bird rip of, but then I noticed the items you get as you play, and that was enough to keep me playing for like a hour or more.

    It's really challenging, but the song is great and the item give a hole new gameplay to the game. Nice game

  • Add an condition to the object to stop it's movement when the dragging starts, and enable the movement again when the dragging stops

  • Instead of 1 and 0, set the values to 1 and -1.

    Every time the player taps the screen you multiply the variable value by -1

  • Is your variable being reset in game? or when you restart it?

    Is it resets in game, then you might have a problem in your code that is setting it to it's initial value.

    Create a global variable with the only function to store the sum of all the game's score. In the game of each round add to this variable value the player's score. If it's still resetting try to track down all commands you are setting that are related to this variable, you may have set a condition to reset it that you are not seeing.

    However, if you are have problems keeping the value of the variable stores after you close the game you might wanna consider using a save file with local storage. You can learn how to do that in here: https://www.scirra.com/tutorials/1461/h ... age-plugin