Ragevortex's Forum Posts

  • purplemonkey very nice. Can't wait to see this.

  • Alexiss169 you could try placing a collider box (hidden) on your edges and do something like : on player collision with (collider) if player animation = idle ; wait 1 sec. , set player animation = "ToooCloseToEdge"... or something along those lines

    if your platforms are sprites you could do something similar by placing points on the edges and checking with those. ... just a thought there may be many more ways to do this.

  • AllanR best explanation I've seen so far I myself should make it a habit of using this for my game updates. It will make things much easier.

  • Check the properties tab when you select your sprite. You can change the "set Angle" so that it doesn't change the angle of the sprite(set it to NO). then change your sprite by code instead of automatically.

  • A tile type game template something like scrabble or dominoes would be interesting to have.

  • Hi Ashley I'd like to see a working example of this as well. I'm wasting too much time trying to get my project to work and all I want is to access an xml in my download folder in my online server from my C2 runtime test to adjust a game I'm working on. I don't want to include the xml files on the game otherwise I'd have to update the game for every little change on the xml.

    EDIT: I solved my issue for testing purposes with a .htaccess file with the line Header set Access-Control-Allow-Origin "*"

    placed in the folder with the file I want to access.

  • Nice it even works rather decently on a samsung s5 /chrome browser...

  • sivricmarijan what grigrizljac said somewhere in the 20something mb range sounds about right my freefallbird (for android only... i have no ios version yet) is about 25mb. It could easily just be 5-7 mb if it wasn't for the whole crosswalk story.

  • I havn't had much time for this lateley but here's a little update :

    Update: Here I'm testing the progress bar and a "production timer" that will disable the button wait 'til the "production time is done"Update the status bar and then "shoot" the item.... phew... now if i didn't set it to 1 second it would be easier to check but I'm working on it.

  • So far so good mon they look cool.

  • Some animation updates - They are running much faster here than they will in the game tho.

    Test Attack

    Woken up Guy with his coffee and some test shading.

    Girl Zombie

    Woken up girl with her fru fru coffee on hand taking an ocasional sip.

    sman118 hey mon give it a look and tell me what ye think so far.

  • -Update-

    Added some animations to the game so I can start playing around with the animation swapping mechanics. I still need to work out a few kinks.

    Z-animation- walking basic

    Sample "wakeup and walk back"

    So far so good. As soon as I've got cooler things working I'll post them up here.

  • Tokinsom Holy crap man!!! I swear after seeing this kit I've been using C2 wrong all along!!! I need to go back to the drawing board on my projects jajaj... scary.

  • Tokinsom Looks great as soon as I get paid I'll get my copy. On your previous comments and following NaSTy melee would be very welcome however I see no issue on making it myself for my needs as the kit seems flexible enough for that. I have been playing plenty of metroidvania style games on mobile... they're more vania than metroid but they're out there mostly made in cool anime style too... I've had a few installed on my Galaxy S5 (which got deleted because I need the space for actual work).

    Check Arcane Soul as one of the better looking examples although a lot more platafrorm-hack-and-slash than full fledged metroidvania and adventure game like this(or much better) could easily come out from a kit as cool as yours for desktop and/or mobile given the right mods and effort.

    Anywho... awesome work on this kit guys.

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  • Awesome! can't wait!