Ragevortex's Forum Posts

  • statham Nice game. It's actually pretty entertaining. I went trough all the demo levels got all stars (harder than it looks) Nice difficulty increment too. I especially love how he screams when he falls when you miss jajaja priceless. He should have a cute noise for wining too. Played it on android - samsung S5

  • ibrahimtolaj glad it worked for you. Also if you play around with the paralax layers you can give it a nice multi layered look like the one in the gif you used as refference.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Also rex usually points you to his site he has a great application that lets you choose and install / update his plugins.

  • In the link to the moveto behaviour i posted before it points to the developpers forum thread. Go to the first tab it should be right there in the first post. Also note its a behavior it goes in the behavior folder in construct 2 not in the plugins folder

  • a combination of the moveto behavior and something like a hidden object (i use that trick a lot for menus and such) and smooth it out by managing time and speed... lemme check if i can whip up a quick demo...

    **russtles **

    Here you go... hope thisone helps.

    Basically i use the hidden object to move as if a camera and scroll to it every tic.

    Also im using the moveto plugin because I like it... you could do that w/o plugins too.

  • That's a nice effect and it can in fact be made several ways. There's some plugins to deal with parallax, and you can also hide an object and use a script to follow it around Zone based camera i think its called or do similar to the one spoken in this thread here or simply do your whole animation in spriter and "play it back". Theres many ways to make things happen.

  • digitalsoapbox Grats mon! I hope I can finish another game soon and try that too.

  • im trying to make this work for a small 6 card deck for a children's game... so far I've been unsuccessfull...

  • Nice man congrats!!!

  • That's looking sweet so far. Keep up the good work.

  • I'm making a "simple" card flip. With this. (on touch flip this card type of thing) ... experiencing a weird behavior when someone clicks multiple times the card (multi clickers) it doesn't perform as expected. Hopefully I'll manage to clean it up. this is my test

  • With the risk of sounding like an echo: Yes very interested, cloud save, leader boards, achievements and multiplayer ...

  • Very nice work. Nice effect too.

  • skdf Happens to me all the time. I have a space shooter template that I much later expanded to a game in which one of my main ships has to bounce all over the place... had to do the "hidden wall" solution for that ship only while keeping all the other ships wall free... it was hell. (haven't finished the actual game I'm re-strategizing it to include cinematics and dialogue and revamping the art so I have lots of work to go trough on it.) I wish you the best of luck on your project.

  • skdf on that last note... you could disable collisions until they are inside the layout area.