Ragevortex's Forum Posts

  • This is a basic test of the character as I'm making him... i also have a 3d model of it to decide which version i'll go with in the end ... that will decide the overall look and feel of the game once it's finished. For now I'm using the pixeled version to design my animations and finish drafting my concept. It will be a hack/slash jump adventure type plataformer with maybe some puzzles sprinkled on.

  • Nice Template. Now I do have to mention you are using Function to do some stuff ... you should use it to do some repetitive stuff too like the really repetitive code of the toggle switch... I'm replacing your Player object with my (differently named one) to try some stuff and I noticed how many times its the same again and again... just for optimizations sake I'm sure its not the first time I've had to change things like that but that's the example that comes to mind. I'm still undecided if I want my character pixeled or vector/looking

  • Cool. I just got the template in bundle with the other two maps which is cool. I would've liked to have a "spritesheet" for the character to sit and re-draw my frames rather than do them per animation but whatever works. Tried it out and so far looks awesome. It's good to have a good solid ground to build on and being able to concentrate on the art, story and game design. Great job.

  • This template looks interesting. I just added it to my wishlist to buy it later. I am wondering, however, with a few "tweaks" If I'll be able to add melee weapons/combat to it. I have a project that I'll be using that on

  • hckarakurt

    Check this screenshots they may lead to a clearer explanation. I'm using this method on a simple platformer im working on for fun.

    setting up the bar that is inside the container (which helps create one each time it spawns)

    im setting position and width and also pinning it to the object

    my destroy on unpin command

  • hckarakurt depending on how you're managing the hp bar could be part of the monster's group(container) and it will be destroyed thatway, or you could be pinning it(using the pin behaviour) to the monster and set an event like when monster is destroyed unpin bar, and have another that says hpbarpinned(x) ->destroy or simply check if the bar value is lessthan or equal to 0 and destroy it... depending on what you used there's plenty of ways to achieve that goal.

  • johnkx it could it just takes quite a lot storage so for my project I chose to use jpg as I was expecting quite a lot of images and I didn't really need them to be too high quality.

  • RogerThompson try this tutorial... I'm not sure if everything I did back then still works with recent c2 changes but it does have the part you need in it. Let me know if it works I've been meaning to make a new version ... life has gotten in the way

  • johnkx I sent you a link to an old tutorial I had made some time ago I hope it helps point you in the right direction at least a bit.

    [edit] Construct 2 limits some of its functions if you don't have a full license please be aware of this. Check the list of available features for all 3 options of license (free/personal/business)

  • Yeah almost forgot (working and all)

    Used this one R5BN-ZUNN-DGCM-F2JM-RC9A

    Thanx mon

  • Thanx. Pretty cool I'll have a look .

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  • Artpunk Played it on a Samsung S5. Performance is pretty neat although I find the response from the left/right buttons to be a bit too strong (sometimes I hit once and he just flies off to his death) I have reached at least lv8... I think. Some of the "navigating" is not as intuitive as it should be...(try adding some (arrows pointing where to go they do that in Mario and other platformers to "nudge" the player in the right direction) it feels more like an exploration game sometimes. Its cool... it is very challenging. Nicely executed game. I still need to fix mine since google changed their stuff I have to re-build mine to have the adds work again.

  • Nice game. I just played it a bit I will continue when I'm not at work. Love the sounds too.

  • Simple Game Cursors — Now for sale in the Scirra Store!

    https://www.scirra.com/store/game-user-interfaces/simple-game-cursors-3064

    <p>I designed this simple set of cursors from scratch with vector graphics. The idea is to have a -to go to- set of base cursors for clicky games or interfaces. Good as is or as a base for modified interface cursors for your games.</p>

    Use this topic to leave comments, ask questions and talk about Simple Game Cursors

  • This is another option just move it outside - destroy it by code and generate a new one per box. It works for me and when you have many many many boxes you'll be glad you looped trough them instead of copy pasted everything. forgot to eliminate the first -positioning- but since its being destroyed its not actually doing much