QuaziGNRLnose's Forum Posts

  • i dont see why it couldnt be made, the gameplay seems strictly 2d.

    for some reason it looks like the graphics are voxels to me, im prolly wrong tho

  • i think 3d box should have a global camera control, so that the view in something like this can be rotated easily and make an n64/psx type game

  • yes its a good idea, but im unsure of what they are, the point which a collision happens at?

    also, it sounds like a good oppertunity for david to break some more things xD, hence ashleys supposed reply

  • Why are you talking about hosting a free server for the plugin to use and how much kbps/connections it will need? That will be very difficult to work in my opinion. Just takes 1 bad app to flood and bring the whole thing down. Plugging all the possible leaks and building in restrictions would take the same amount of time as actually building the object.

    Why not just make a flexible plugin that you specify the server etc and that's all? Let the developers find their own servers. Running a free server for the community is going to be a real headache and an expense for someone that is probably long term unaffordable.

    If there is a demand for a community server, let someone set it up on their own backs, they could even charge a small monthly service fee to its users. This sort of thing will come naturally when it becomes cost effective and there is enough demand for it.

    So for now, it's probably best to focus on the object and not the attached services?

    so let people with 500 or more posts be the only ones who can use it

  • ip connectivity is good, if thats what you mean by p2p?

    theres nothing bad about it, and having a huge server is something very few people would have/know how to do. also not everyone needs a server, creating a 1v1 match finder is all youd need the server for, and ip uses one of the two participants as the host so why not?

  • it seems this can be done using IP. many old games support the ability to create an IP lan type thing, like TA for example. so it should be very possible for construct to use this also. then just have a get client IP command, and you only need to host the main game lobby which transfers player ips. im no network genius but this seems like the easiest way to make online work.

    you only need an IP link, no fancy servers. the snes emulator SNES9x also uses an IP link for netplay across computers

  • youd need to save the movement for each frame before that moment and hold about 600 frames or wtv depending on how long the time rewind can be set, or hold information like when the player moved right and for how long, when he jumped and ect, then find a way to play that backwards.

  • couldnt you just do every 1000 millisecond =add .5 to value

  • braid can easily be build using construct, even world of goo could be made using it.

  • >

    >

    > very strange.

    >

    You don't get the joke, do you Quaz?

    ~Sol

    not. at. all.

  • Sten the pterodactyl?

    <img src="http://i44.tinypic.com/2d2i32f.png">

    very strange.

  • why dont you use rgb(value,value,value,)

    you could use lerp for the value picking and stuff

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  • why dont you just use a filter for recolour portions (i.e the red/blue/green on a tank in an rts depending on what colour you are) and make those portions a different sprite

  • <img src="http://wowgoldguide.getdigitalinfo.com/images/wow-gold-guide-300.jpg">