QuaziGNRLnose's Forum Posts

  • Ok, I'm gonna need to fix the ending some how...

    And how did you get through the hole? I was planning on doing something with that later and I didn't think you could get through it.

    im a master game breaker my friend.

    i just ran and jumped from the very edge pixel of the highest platform

  • ok, i beat it in about 40 minutes, +20 that i left it on while i ate, and the ending seems to be a tree with a guy, thats it

    oh yea at the beginning theres a lil hole on the left side of the screen and when i go through it i fall to my death

  • knytt stories on crack for the game boy.

    the difficulty and controls are fine, the games still easier than the world 7-8 levels in Mario 3

    you should place checkpoints a little more often, because the difficulty often becomes tedious instead of a challenge when youre faced with too many difficult parts in a row, or at least have a medium difficulty mode with said feature

    brave honey bee sytle areas are a nice xD

  • hmm this is interesting, and extremely similar to something i had tried before, except i used colourise, and it gave me the excact same effect (minus the thresholding of course).i got the idea form my blob effect which gave crisp edges from a blurry picture, so i tried using it on something like that A. its cool how similar ideas can occur in very different ways.

  • Welcome to the forums!!!

    im sorry but there is currently no online plugin, so making a mmorpg is currently impossible (it might be possible when there is one)

    try to learn construct more thouroughly before trying to make a big project. do d

    r

    eadeyes platform school in the your tutorials section.

    we can help you make backflipping if youd like

  • i think the zelda games did these things well, most notably majoras mask and the original nes one.

    i say this because you felt like you were getting somewhere as you played, but not in the same way as the RPG(insert japanese crap here+roman numerals). in the nes zelda you were free to roam anywhere you wanted, limited only by your skill as a player. if you wanted you could accidently walk into dungeon 4 with the wooden sword, and beat it. thats what was great about it, you were exploring, the game was a map with things to help you along your way, and you had to achieve a goal in the end, but getting there was done on your own time and if you wanted you could spend hours exploring and never finding a dungeon. this is the type of gameplay we need. now of course like any nes game it has its shortcomings, like every enemy was sorta the same, it had pallette swaps, but the basic prinicipal of its gameplay was very fun, if youve never played it, give it a try

    http://nintendo8.com/game/810/legend_of_zelda/

    now if you were paying attention i mentioned majoras mask b4. why? well because it too had very good and original gameplay elements. although it lacked the open worldedness in its story driven game it still had the feeling of an open world, as did ocarina of time. but it had a whole side story which once the game was completed was a whole new challenge on its own, finding all of the masks. you needed to talk to people on certain days, go places at certain times and it all felt difficult, but it made sense. the limited time system in majoras mask is what made it hit or miss for most people, i myself loved it, the days effected peoples attitude towards what was going to happen, and everyday you felt their spirits drop as the moon moved closer. it was saddening somewhat. it gave the game a dark feeling, you felt the npcs to be real people. it was an overall immersive experience.

    so to conclude all this, id like to point out that if you want story in your game, it should always be secondary to the gameplay, you also need to make it part of the game rather than cutscenes and such. majoras mask used a story element as a driving force behind its gameplay, but it never really got in your way aside from one or two critical story cutscenes (which were enjoyable since there were few of them). your game should also feel original, make the player not know what they should expect, and adapt the gameplay because everythings does and will get stale after too long. let the player make some of the choices, but not through a yes/no type path. create alternate endings, and let players make their way alond those endings their choice instead of yours. linearness kills a game, thats why most ubisoft games get that tedious feeling to them even with very unique gameplay elements (prince of persia?). alter level design and puzzles as much as you do gameplay.

    thats my two cents

  • with the new 3d sprite distortion on the terrain, this is gonna look so awesome. alot like TA xD

  • What is the difference between downloads and projects?

    downloads, are well, downloads and projects show work in progress games, things which are not completed but being actively worked on and updated

  • http://craziestgadgets.com/2008/05/16/t ... e-nutsack/

    seriously, who is responsible for this, they deserve to be king of the universe (for obvious reasons)

  • yay i see 2 new downloads already xD

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  • Lesson 99, constructing an accurate simulation of the large hadron collider to simulate earth being envelloped by a space-time rip

  • ski-rah is how i say it

    see-rah sound weird. i see no purpose to having a SC when the C is also an S sound

  • http://www.constructcorner.com

    jessejohhavoc has recently set up a new website for construct games and projects, and i must say its quite impressive.

    everyone should join, as the amount of members is somewhere near 4 i believe.

    post your projects!, its much neater than posting many threads in the your creations area.

    id like to see metroid alpha hatch, dernier cadeau, and many more of this communities various great projects submitted there!!! cmon guys!

    ill be updating my game there more often than i do here. so drop by once and a while

  • we love that misfit tooth.

    hopefully a dev will come along and see this, they should be judges for sure, if were making a construct mascot that is.

    the forums should have a competitions thread for stuff just like this.

  • <img src="http://photos.nsmb.com/files/2/4/3/0/2/lobster_fight.jpg">

    <img src="http://farm3.static.flickr.com/2185/2438931734_da6bdf6438.jpg">

    This is close to NSFW but nothing terrible

    <img src="http://i289.photobucket.com/albums/ll206/Inertpiccoloballs/LaraCroftDemotivator.jpg">

    <img src="http://pix.motivatedphotos.com/2008/7/15/633516816319478391-human-shield---for-those-times-when-kevlar-just-isnt-enough---demotivator.jpg">

    <img src="http://ui07.gamespot.com/742/idiot1_2.jpg">

    <img src="http://api.ning.com/files/snY6ZCXrvcJpaJkya7jHV4QrjbbaGX6Ax3dXZfYZPsXEITrK-uM5*lzS4P8JnIzHTyGC*BLix7Bzkzcna-UNPU0GjqORamnh/alcohol_demotivator.jpg">

    <img src="http://uploads.roddyinnovations.com/users/Scorpian8867/Peter%20Griffin.jpg">