QuaziGNRLnose's Forum Posts

  • they're pretty much visually equal, since one creates a normal map, they would look excactly the same. its only the fact that n-maps cant be rotated that sets em apart

  • opacity and filter controls would be nice to have, even animation+frame controls. thats what id expect from an advanced object creator. this is just a transformation creator

  • if youve ever played myst, or its 10 cd borther riven, you know why adventure games might be the most frustrating games in existence. theyre even more unfair than IWBTG. extremely complex non-sensical puzzles do not make a game fun period.

  • nappa, his post level,

    <img src="http://i36.photobucket.com/albums/e42/RavenHiwatari/Over9000.gif">

    its over 1000!!!!!!!!!!!????????????

  • arrays work well too.

  • i almost forgot about my walker. hehe.

    good luck with it! i started to make the terrain solver and thats where things started to get hard, the legs need to find alot of information to make the right choice, or else theyll clip through stuff like no tmmrw.

    maybe post a cap of it? sounds interesting to see what youve done, we could maybe even work on a method of doing this together. i havnt worked on any complicated stuffz in a while.

  • i myself have thought of making a dbz game, but as the other guy said, youre gonna have to post something saying your devoted to this project and that your ready to do 75% of the work (after all you cant do 20% and then take credit that it was youre game,or youre work )

    if youre a good pixel artist make some graphics and make a lil engine. then maybe someone might consider helping you out a bit.

    and dont make it an rpg, rpg's are way to over done, and way too long to make.

  • i use variables to intitiate when certain things happen, like a rock falls, wait 30 ticks, change cutscene to 2, make ground rumble, pillar falls 3 ticks later, set cuscene to 3, make guys eyes open or wtv.

    think about it, its not at all difficult.

  • hmm, i might consider making an ik tutorial, since i have all kinds of ik junk lying around

    and what in the world is:

    biped animation synthesis

  • is that your roomate?

    lmao, 6 am-2pm. not excessive at all.

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  • richs av at the end was a total Roflcopter.

    it was cool, but as som1 else said, theres way to many shadow n plasma demos lol.

    you used the original ancient build of my blobber game

  • even with an ik tool, making a snake wouldnt be a good idea at least with the triangle solving method. it would look weird.

    i was working on something else thats ikish which would work for that, i used it in evolution game for the worm, but i never found a way to keep the root of the ik in place.

    ps, i think someone made an ik plugin, its in the pluginswtvforum. i dont use it tho cause i havnt worked on any ik stuff in a while, so i never really tried it out much.

  • this is an alright way to do it, but the best way would probably be to store when and how a guy walked/jumped/ did anything, and for how long he did it. that way u dont need to store a million positions if youre tracking more than one thing.

  • overide timedelta is what you need. its under advanced options in the layouts properties i thinks.

  • looks like dog food xD