QuaziGNRLnose's Forum Posts

  • so how exactly do you guys have maya at home

  • Im curious on how youre going to model this, i suspect youre going to load this low poly model with some sort of mesh smooth on it into a program like mudbox or zbrush, so that you can detail it a little better, making muscles using box modeling is a pain if youre going for realism, also how big will he be in game cause that should influence how much detail you add to it, sometimes adding too much detail blurs the subject and makes it look too busy

  • how do you use mask, i never understodd what it did?

  • never saw that game b4, looks cool, i was even planning myself to add lava and "steam" before i saw this

  • if youd like to see how id make the blood go to the slime layer, delete the old tint plus instert inverse and insert another tintplus (after the inverse the default 100% red is fine2) then run

  • lol this would also be awesome if i gave him a chainsaw and it made tons a blood, its set up so perfectly for that and thank you sol

  • they are pretty genious, i actually figured out how to do them myself, i read the article on wikipedia and understood nothing about any of them except the simplest line form, then the next day at school during french class (uhggg) i started to jot down ways to do it, and came up with that huge mess of code, it worked tho

    (and when the teacher looked down at my paper her face was all )

    im guessing all your doing to make a cubic is using 3 qudratics used toghether?

    anyway ill replace that later

    and david, i did something like yours but different

    when youre looking down or up (using a compare angle) it has to different scalars (is that the word?)

    so it changes to the current code when you look up, and when you look down another code which pulls the gun back

  • > and no i will not put little detectors everywhere, that be pretty annoying lol

    >

    Tell me about it

    But really, I think that would be the only way, at least in Construct. I've seen it in other stuff though, like

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    , where blood decals position themselves on sprites in the correct spot where bullets overlap and whatever. But that's a totally custom engine built from scratch, and the bullets are likely just 1x1 hitboxes or even vector lines that intersect a polygon face or something. I'm not sure exactly how it works.

    ahh, youre methodology has just led me to solving how to do this using something which i already figured out

    ill just save relative coords to the object i want to know the position for and that will retrieve what i want, i shoulda thought of that b4hand

  • how can i use qarp for cubic curves?

    is this for that?

    "Quadratic interpolation. Returns lerp(lerp(a, b, x), lerp(b, c, x), x)"

    im unsure what lerp is tho plz explain ill check the wiki 2

    and is x the time value

    a number from 0 to 1

  • its not that conusing

    edit: LOL conusing, i mean confusing

  • well yah bezier curves tend to be reallly messy code, and theres not much i could do about it

    but i have a saved cubic curve file in word that i use, then all i have to do is replace all the inputs which are :1:,:2:,:3:,:4: and :t: with whatever id like them to be, so it doesnt take much time to debug.

    right now im just feeling out how to do things,order tends to really matter in this thing since all the parts and movements have to be layered so that they dont jitter ect, and i cant plan for things which i havnt created yet (like legs), after i do that i simply group my events and rename all the sprites, i prefer to work as i go, but i do pre plan in my head and on paper for some stuff.

    i really hate that bezier code, it clogs up the event sheet and it gets really confusing

    it took me 5 tries to get my intial code to work, i was planning on uploading the example i had made, maybe later

  • well ive been working on my quazi blober game for a week or so and so far ive come up with this, it still has no legs and the gun is lacking animation, but its coming along nicely and im quite proud of it

    im gonna release this open source, but it will likely be one of the last open source releases of this project, its uncommented cause im lazy.

    ive added quite a few things, and changed how the gun looks considerably

    test 'er out and tell me what you think

    http://www.mediafire.com/download.php?t1jgdtmggdj

    PS: why isnt there an uploader for this forum?

  • aww well, guess its something which has multiple outcomes sometimes, just like an IK chain, adding detectors would defeat the purpose, as it supposed to return an exact point not set points

    and no i will not put little detectors everywhere, that be pretty annoying lol

  • lawl guess who

    i was a tad bored and after reading his post, lol i had to do it

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  • im sure some1 will eventually make one when construct gets popular enough, but atm its not too important, you should look at the skybox demo tho, its pretty cool and its even better than mode 7 for a type of panoramic viewport, you could probably even make a 3d type racing game with the camera at the center of the track if you try hard enough, that would be pretty cool