well yah bezier curves tend to be reallly messy code, and theres not much i could do about it
but i have a saved cubic curve file in word that i use, then all i have to do is replace all the inputs which are :1:,:2:,:3:,:4: and :t: with whatever id like them to be, so it doesnt take much time to debug.
right now im just feeling out how to do things,order tends to really matter in this thing since all the parts and movements have to be layered so that they dont jitter ect, and i cant plan for things which i havnt created yet (like legs), after i do that i simply group my events and rename all the sprites, i prefer to work as i go, but i do pre plan in my head and on paper for some stuff.
i really hate that bezier code, it clogs up the event sheet and it gets really confusing
it took me 5 tries to get my intial code to work, i was planning on uploading the example i had made, maybe later