QuaziGNRLnose's Forum Posts

  • ah k, 8.5 was puzzling me, after posting i quickly realised the other 2.

    im trying to make a camera that can look up and down in this world, but i cant get it right yet, i imagine you need to move the boxes along y by their depth when you change the pitch/roll/yaw due to camera changes, making it work is hard tho any tips?

  • set position to

    (go.x,go.y is where you want it to be closest to on your grid,)

    set x to: round(go.x/64)*64

    set y to: round(go.y/64)*64

    thats basically it

  • i think youve seen this page, but have you tried my drawer, it could be usefull, even though no textures are on it (they look wrong)

    it draws the block's faces using distortion and some maths to plot out how blocks faces should look in relation to the perspective.

  • Paste clone is broken. It's meant to make a copy of the sprite's images, so when you edit it, you don't affect any other types (as you would expect). I don't know why it's not making a copy - somehow it's just referencing the old images. But you're right to be surprised Hopefully it'll be fixed soon.

    could you please leave it the way it is???? and make a new option called paste new copy or sumthin like that for what paste clone is supposed to do.

    i say this because paste clone the way it is now is actually quite usefull, when you want multiple objects that all share anim frames, fixing it would break a lot of games that need it.

    it has streamlined the process of making animations in some of my games because now i only have to edit one object instead of 3, or 30. the way it is now is way more useful than the way its supposed to be. its amazing for making level editors and things like that (what i use it for) please make a new option for its intended purpose instead of overwriting the current one

  • i suggest what deadeye says, because with said system your character wouldnt walk around on rocks or "high grass" in your background graphic. u shouldnt ever use actual sprites for collision detection unless its called for, or else your player could hang by his nose xD or something like that.

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  • thanks for the kind words kisai! its inheretly going to be smoother than metroid. i could probably make it better than it is right now, because i knew alot less back then.

    btw linkman

    i sent you some sounds for WITE on TDC a while back

    http://www.create-games.com/project_for ... 3&show=all

    it should be down near the bottom

  • go into system and select "subtract from global variable"

  • Not commenting herein

    translation of micro text!!

  • the exact same thing happens to me lol,

    shows how great construct is!

  • No, its an independant object sharing only graphical data,

    you can delete the original, and nothing happens.

    it doesnt share PV's or families either

  • i have my important stuff backed in 3 places lol

  • high five !

  • Load frame from object.

    I think this would be nice for effects such as mirrors or afterimages and stuff, so you don't have to have an object with all the frames there to waste memory or has to be updated when new animations are added. It'd just be nice and conviniant and useful! Or so I think, anyways!

    what i underlined is already possible, but not loading frames. what you need to do is right click on the sprite in question, then paste a clone. clones are treated as another sprite but share frame and anim data with their parent.

  • seriously?

    maybe its your gfx card? they are just cubes.

    i think having all the events for this would cause lotsa lag

  • XBLA would probably be possible, they have games that run using flash i believe

    (hexic HD?)

    [quote:2fwezqe1]Published: January 3, 2006 7:56 AM PDT

    By Marcus Lai

    Hackers have cracked the Xbox 360 puzzle game Hexic HD in order to discover more about the inner workings of Microsoft's new console. Files from the puzzle game have been extracted, burned to disc, and booted from a standard Xbox 360 console. The game can also be run on PC.

    Hexic HD, a puzzle game included on the Xbox 360 hard drive, is said by hackers to be a simple Flash application that is common code to basic computer software. The new discovery is a step toward running unauthorized software on the Xbox 360 console.

    The previous Xbox console became a hackers playground for running unauthorized media files, including pirated video games. Microsoft has made an effort to curb piracy by including prevention schemes in the Xbox 360, however persistence among the hacking community has yet to see defeat.

    In 2002, the software giant took legal action against online import store Lik-Sang for selling Xbox mod chips that enabled users to bypass security software and run pirated games.

    so yah i dont think it would be impossible to make .exe's made for windows run on a console that runs on windows, and uses direct x9. im sure someone with a modded console has tried this somehow. i know you can run NEScafe through media center