QuaziGNRLnose's Forum Posts

  • i dont like dread eye so i wont be watching his tutroial.

    what you have here my friend, is the post of the year.

    use ripped sprites if you really have to, but theres no use in saying you cant do something if you dont really try. im sure your game is good for a beginner's, but take what you have learned and apply it to something new, im sure there are games youve played and enjoyed in the past, why not model it after them? maybe you like megaman, so make a platforming shooter, maybe you like shootem ups, so make one of those, think. dont say that you cant do something. im sure you have great ideas, find a way to make them a reality, try your hand at graphics and dont say (i cant do it.)

  • lol 10 years, with that attitude itll be delayed to 30 lmao

  • invalid texture was refrenced bug right?

    if so its because it glitched while regaining focus or something like that, it happens to me when i stop using construct for a while then open it up from the windows bar.

  • Bad experiences with artists eh? We're not all like that Although I am lazy....

    same here, lazy as a bum this quazi is.

    but thankfully my inteliigence makes up for my extreme lazyness, as is the case with most artist type ppl. we lounge around procrastinating (hehe) and when we finally finish weve done what the average person would have completed in a week, but just at the last minute. amiright???

  • cool, i imagine it draws everything using image points on sprites?

    i bet you couldve won if you didnt get distracted by that explosion effect.

    and flash suckz for games so you autowin

  • sounds like you wanna make a geometry wars clone. hehe

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  • How about "Sex King" for my rank? lol

    WTF

  • oh oh! can i have a speshul rank?

  • looks like a wibbly wobbly cookie monster wang.

    this is nice david, might use it to map material jackets or wtv onto my character thats uses ik, that would make him uber complicated xD

  • well, that object david wants to make would be awesome!

  • your too kind. but my master plan is to create a soljahboy's head robot

    MUHWUAHWUAHWUAHUWHDWUHDWASDAD

  • well what happens if you weigh everything to 0, and then everything to 1? Does the mesh appear 'stuck' to a single bone? And what happens if you weigh everything to 0.5...does the mesh kinda bend or does it rotate inbetween the bones? I need maya god dammit >.<

    you didnt post anything my friend, AND I WANNA SEE IT!!!

  • heres an update, its an exe.

    Updated stuff:

    300 food pellets

    big ocean area to explore

    music (whales, dont put your speakers high because sometimes theres some loud ass sh**t)

    worm now chases the mouse.

    speed of worm cannot decrease as much anymore

    food is spread over a wider area.

    you start as a smaller worm inside of an egg

    size counter

    Controls

    mouse to steer

    hold left MB to speed up

    hold right MB to slow down

    explore the ocean, it now has depth and there are a few scenic thing to look at.

    here it is, enjoy!

    http://download35.mediafire.com/bndja8g ... lution.zip

    > Every time you post something I always say "it's awesome, I love it." Well I'm getting sick of saying "it's awesome, I love it" all the time. One of these days, you're going to make something crappy... and when that day comes I'll be there to savor every tear.

    >

    > Just kidding, it's awesome, I love it

    >

    that was me on my bros account by accident srry lol

  • Anyway, this is a really advanced stuff! I mean Aquaria won indie game of the year for 2007, and the main character was animated with the same method as my bone movement (as I have illustrated in another thread). I guess we are in 2009 so technology has changed.

    What I've been thinking about doing is creating an 'advanced stuff' object, which would embody lots of complicated functions and stuff, such as calculating angles for IK, finding the other side of a triangle, and basically just various calculations that are rather lengthy to write as an expression, but can give your games that 'edge' over other games. Plus machine code is faster at evaluating equations, so it would be faster and easier to use.

    this, all of it.

  • i just wish it wasnt a slash em up, games like that get old way too fast. think of viewtiful joe, its fun but it gets repetitive very quickly.