pyteo's Forum Posts

  • And if you use a tablet, don't get a Wacom bamboo, unless you're willing to tape it to save the pen nibs...

    Pyteo, what about Yokai? You still develop it aside?

    Yes, slowly, but I'm still working on it...

  • Thanks everyone for the feedback.

    Thanks! Can you recommend a cheap but good one?

    pyteo why do you use anime studio instead of the construct one?

    I use Animestudio for the animation because it's a lot easier to animate than using the bone system of Construct. And it also has features that Construct doesn't have.

  • It's wrong to thing that Indie games must run on all pcs. They usually have simple visuals because it's less demanding in manpower and saves a lot of time(and money). Just take a look at Bastion's system requirements...

    Also, my Pc is old, so it's impossible to me to make a game that only runs on high end computers.

    I have a dual core 2.33, 2gb of ram, and a Nvidia quadro 512mb.

    The game only requires 20mb of vram, there's no reason why it runs slow for you.

    I play it at 60 fps, even with the light effects on, which are disabled by default(you can turn them on in the "Modify" door).

    Try updating your graphic drivers.

    Is anyone else heaving performance problems?

  • I have some strange thing to tell, i just can?t play, on the menu, when blot get out of the logo he pass through the plataform, and i can?t choose any doors...

    Maybe it is something with the fps, i think my pc is running it with 5 fps, or worse...

    Sorry, i know that my pc is old, but it?s unlikely to make a indie 2D game that can only be played on newer computers, someone that has a new computer will play the "new ultra-power generation games", otherwise it will only be played by people that support the indie games cause.

    Maybe a grafic config option on the initial screen can fix that.

    Thanks for you feedback.

    Can you tell you PC specs?

  • Anyone?

  • I would try something like:

    + Hold mouse button down

    + Mouse is over object

    -->Set private variable "is dragging" to 1

    +Private variable "is dragging" equals 1

    --->Set object.X to Mouse.X

    --->Set object.y to Mouse.Y

    +Hold mouse button down (negated so it's a NOT)

    --->object set private variable "is dragging" 0

    That should work.

    ~Sol

    Thanks but i've already tried that. The problem is, you can only use physics events to move the object, otherwise they will not collide and that's what I really need... :(

  • What method are you currently using?

    I may be able to help if I have a little more information about what you have already tried, as not to recover the same ground.

    ~Sol

    Well, I tried to use "set force towards position", with the mouse coordinates, but the object keeps moving around the mouse. I suppose it needs some math calculations which I'm not good at :P

    And if I use the drag'n drop behavior it doesn't collide with other Physic objects while dragging...

  • Heys guys!

    Does anyone know how to drag and drop physic objects, while keeping the collisions?

    Thanks in advance ;)

  • Very polished demo. Controls are bit...eh...but otherwise i really like the artistic style and all the little minor details are nice touch. Perhaps some light ambient music during game play too?

    Thanks ;)

    Yes, it's supposed to have music during the stages, we just haven't done it yet.

  • Hey pyteo! :D

    Just played the game! It looks AWESOME! So beautiful and sweet!

    I love the colors, I love how the character walks and I specially love how everything moves, the front parallax, the flowers when the character touches them, everything. Great, great job!

    The sounds so far are nice too, I like the character's steps! Oh, and the song playing in the main menu, was it created for the game?! It's so cute.

    Also, can I ask how did you do all those animations? I need to learn that, seriously!

    Congratulations on your beautiful work, and thanks for sharing with us.

    Hello Amora! Thanks for your comment ;)

    Yes, The menu music was created by us for the game :)

    The animations were made in anime studio. From what I read in your tweets, you are already using it, right? I just paint the different body parts in photoshop and assemble them in anime studio for bone animation.

  • The whole game is awesome*10000000 but slow as hell on my dualcore! Can't say more on the game yet, testing...

    Btw what's happened to Yokai? Sry if smth's wrong, I'm just sleepy right now(yawns)...

    Thanks.

    I'm surprised to hear it runs slow, i also have a dual core. Tell me, do you have the light effects turned on?

    Anyone else with performance problems?

    Also, has anyone managed to finish the five levels?

  • > Any more suggestions? Critics?

    I think it would be a lot easier to change directions by holding Z instead of X. Basically you'd have to let go of Z while jumping, then press it again + a direction to switch. Maybe the current setup would be easier with a controller..I just found it to be difficult.

    My only other complaint is the collision mask for the player seems too big.

    1)If you try switching gravity to upwards while standing almost an entire tile away from a red block to your left or right, the gravity switch will be canceled as if you touched it. Is there some 'bubble' I'm not aware of that cancels the gravity switch if you're near red blocks?

    2)There was a part in (I think it was level 3, at the top left) where you had to jump over red blocks and land on the normal blocks in-between them. I found this to be extremely difficult as you have to land precisely in the center of the normal block or else you'll fall. Maybe ground-pounding or w/e would have helped there..

    Aside from that this game is beautiful and has a lot of potential :) I'm anxious to see the level editor!

    Good, thanks a lot :)

    1) The collision mask is the same size of the character sprite. That happens sometimes because the character touches the red squares while rotating. But I'll take a better look at it!

    2)Yes, I've realized there is some unnecessary difficult parts, thanks

    ;)

    About the controls, people don't seem to be comfortable with them,I'll fix this.

  • Artwork is great! But gravity shifting controls are bad. You need to hold X and only after that press arrow key to change direction. If the arrow key is held by the time you press X nothing happens and that's kinda irritating. Remaster controls and it will be great game!

    Thanks

    Well, that's the point, in order to avoid shifting gravity accidentally...

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  • Any more suggestions? Critics?

  • Thanks a lot ;)