Hello fellow Constructors,
I have this problem with the game I'm developing and I hope you can help me.
The application has two layouts, 1 start menu and a stage.
The problem is, when I start the application for the first time everything is ok, but if (ingame) I return to the start menu and start the stage again, all the "every xxx miliseconds" events take some seconds to trigger, and when they do, they start all at the same time.
I've tried activating this events with the help of global variables to detect the layout i'm in and stuff like that but it doesn't work.
Also, the time it takes to start, seems to be the same time I spend in the menu.
Help, pretty please?