pyteo's Forum Posts

  • Here's something I'm working now:

    <img src="http://img651.imageshack.us/img651/1549/mockup2i.png">

    Looks nice!

    Demo?

  • Thanks

  • As you can see at the end of this video : http://online.nolife-tv.com/index.php?id=20395

    Let me know if any you has the full show

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  • I don't know how you will make exporters Ashley. But i think it is a wrong way : many exporter with little team = lack of time to make debug, add-ons ... It would be more interestant to have just one run time that could be run of many different system ? no ? Like Shiva ?

    MMF make that and what appens ? 3 ou 4 guys work and work (very well) but it is very hard and there are late, very late. and there are all senior programmer will a very high skill.

    I completely agree with you.

    The core of Construct 2 development is based in Html5, something that is not that advanced and and established at the moment, It's a Blind step in my opinion.

    People say there will be an EXE exporter, but because Construct 2 is limiting itself to html5 features, you will have exe's with html5 compatible features only, which is bad.

    Scirra is trying to grow in the wrong direction in my opinion. You would become the market leader if you aim at something like TGB or Shiva: Powerful engine with multiplatform support, with the advantage of everything that makes construct good. In the current direction, it will just turn into some kind of "Stencil", like I already said.

    Let me put things this way:

    My game Yokai, for example, it's impossible to run on Html5. No Html5, no Construct2, will have to stick with Cx, or move to another engine because I really want to release it on other platforms.

  • Beautiful, I like how foreground and background colors blend nicely together. May I ask, how water splashes are made, particle generator?

    Yes, it's a particle emitter

  • Development is going on for both C0.x, and C2, and while the rate for C0.x will obviously slow down, C2 should be well into a commercial version before C0.x becomes outdated.

    Of course that depends on what you call outdated, since MMF, or Gamemaker really have no way to catch up to it in a lot of aspects.

    I agree with you about GameMaker. But it seems to me that MMf is pretty much side by side with Construct right now, with effects, lots of plugins and a huge and active community. Not to mention the stability.

    Don't get me wrong, I wouldn't change Construct for anything, I love it. I'm just guessing everyone will switch to construct 2, and we really need to work with "supported" tools, whether they're free or not. We are "advertising" Construct as much as we can with Yokai. The game build features a construct splash screen, and we will donate if we mange to get the game out.

    Either way, thanks a lot for you opinion

  • >

    > > Do you have a release date for the gameplay video? I know it's later in the week, but I can't wait!

    > >

    >

    > If not tomorrow, than sometime in the weekend. We are still making some adjustments in the music.

    >

    > Don't put your expectations to high, it's just a very short teaser trailer showing only the first ability of Yokai, nothing impressive

    >

    AH! no link yet?

    Sorry, the video has been online for some time http://www.youtube.com/user/2badcompanystudio

    I'm also very happy. We were featured on Indiegames.com: http://www.indiegames.com/blog/2011/03/ ... mpany.html

  • So, a lot of people seem the have different opinions about the direction Construct 2 development is taking, whether it is about the license model, the features, etc,.

    I've recently expressed myself in the Contruct 2 FAQ:

    The main reason why I'm posting this, is because I'm in a full-time working team now, and we need to rely on a good development tool that suits our needs for long periods of development.

    We are considering using Cx as long as we can (we already started Yokai with it) and then switch to MMf once Cx becomes obsolete and outdated, if Construct 2 doesn't match our needs.

    What about you? What do you think so far?

    I would like to know your opinion...

    Thanks

  • > Yokai teaser

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    There is a damp spot of happiness in my pants now. Keep it up guys.

    Hey Minor, Thanks a lot.

    I've subscribed your youtube channel! Love your tutorials blog!

    keep up the great work

  • If Internet Explorer implements WebGL, we can make a WebGL exporter that has the same capabilities as the 0.x runtime. That seems unlikely though.

    I'm not sure we're "obsessed" about HTML5 - we're seriously considering other platforms including an EXE exporter - as a two-man operation we just don't have time to work on any others until HTML5 is done, though!

    I respect whatever you decide in the development of the engine. It's your project, you've done an awesome job so far, and you are very dedicated.

    I'm just expressing my opinion as an user. My worries about not being able to do in C2, what i'm already used to do in Cx.

    Anyway, as I said, I'll give it a try

  • I'm a bit worried about the graphical power and other capabilities of C2.

    Don't get me wrong guys, but it just looks to me the devs are too obsessed about all this html5 thing, toning everything down just to make it work right.

    I mean, not even the EXE exporter is a priority anymore, and that's a pretty basic feature in every engine.

    One of main reasons why I love Construct is the artistic freedom it provides. If you can make it in Photoshop, you can make it in Construct, that simple and powerful.

    From what I've read until now, C2 is going to be Stencil, but with better features, because lets face it, html5 is very limited, and the "make any type of game you want" that stands for Construct, will not stand for C2.

    Still, I'll wait ant buy C2, hoping it changes my mind...

  • > Yokai teaser

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    >

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    so... pretty!

    Thanks

  • Yokai teaser

  • I think you're looking for the Input System plugin

    Is it working ok?

    Have you tried it?

  • Hey guys,

    I would like to add Control Pad support for Yokai. What is currently to best way to do this?

    Is the xbox controller plugin working properly?

    What about generic controllers?

    Thanks