hey,
i make something like an rpg where you can upgrade you house.
Lets say i am on lvl 1 and get a brown house and on lvl 2 a green house etc.
Now what is the best option to change the image from one to another? since C2 doesnt support spawning objects by name, i thought of adding all the different images to a animation and just change the frame after every update, but would this dont take to much memory space because i think an animation sprite loads all the animationframes at once.
I dont want to make a event for every lvl, i just want to make a function that goes to the other image by just looking to the number of the lvl.
Other question:
Is it possible to spawn an object A with the imagepoint 2 to the object B imagepoint 3?
Because normaly the only thing you can make is to spawn object A's origin point to object B's imagepoint of choice.