Pricing's Forum Posts

  • how can i disable text wrapping on the text object?

    TextBox with css isnt an option for me

  • The only thing that i got in my mind are just check to check for everything.

    Like if he has a score more than 0 or objects in his bags and all that stuff and if one of this becomes true than they will never get coupons for free.

    And for reinstallers just check the store if they have purchased something and if its true than they will get none too. And if you have a facebook login then check this for a score too. If your game dont need scores and you have a login function for fb, then set the fb score to 1 and check for that too.

    Even for checking if there is any webstorage key existing would be enough, if there is only 1 key existing than they dont get any coupon too.

    If you thinking of saveing information on a server than just generate UserID's for each new player and let them at first choose a name for there charakters or something and save that information too. Now no one would be able to change his userID in webstorage because they dont know the correct username that belongs to it.

    For reinstallers are no chances to check for something that i know would work. Maybe someone others has a better idea. Sorry thats all i can help.

  • make the first 5 coupons as a own product ID to buy for 0.00$

    and if that was made they can no longer buy this product for 0.00$

    the other coupons they can then buy are regualar prices

  • https://www.scirra.com/manual/173/iap

    make the first 5 coupons as a own product ID and check with "Has product" if it was bought or not

  • i dont know if this would help but have you read some of these:

    https://www.scirra.com/tutorials/search ... erformance

    Maybe it will help you <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Try reinstalling java and if construct 2 was open while you have installed java you need to restart construct 2 or you will get the same message every time

  • You have to work with UID and set the enemeys UID to the healtbar. For destroying the healthbar you just have to check for the UID too.

    To make it right you should work with functions.

    Read this:

    https://www.scirra.com/tutorials/361/un ... moke-trail

    https://www.scirra.com/tutorials/823/creating-function

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  • thats not really working good because when you move your fingers too fast than it wont go to the top right, but i already solved it by my one.

    I had to calculate the area for the pong moveing place and have set the touch.x/touch.y in a variable of the pong so that i first calculate if its in the area - if true then it moves.

    and for swiping to fast i controlled if the finger is on the top space or the bottom space and if thats true i set to max Top or max bottom.

    But thank you anyway Uniform a answer is better then none

  • you mean the something like the thread above i think:

  • codah thanks for correcting

  • First you must put every coolision object in a familie and then:

    Add event -> select the object -> "On collision with another object"-> choose coolision object

    Read this:

    https://www.scirra.com/manual/142/families

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  • hi,

    Im new here and i like how easy and frustating construct 2 is.

    Hopefully i will learn everything from this forum and his useres

  • https://www.scirra.com/manual/181/video

    Maybe you got the compatibility problem

    Compatibility

    On Safari for iOS and Chrome for Android, video playback cannot begin unless triggered by a user input event. The Play action will work in a user input trigger like On touch start, but if done outside of that it cannot play right away. To work around this the video plugin will wait until the next touch event to start playing the video. This also applies to autoplaying videos: it will not start until the first touch.

    Safari on iOS does not currently support rendering video inside the game canvas itself. To work around this, the Video plugin creates a video element floating above the game, similar to a form control. This ensures the video can appear, but prevents other objects being displayed on top of it.