I like C2 and I hope that it becomes better than what is already is. I haven't used it as much as other people in the thread as far as publishing.
But the comment on not needing to program and people isn't 'coding' correctly is true to some level. Regardless of people not having to code (As advertised) C2 structure is still on some level of coding just like Scratch is used when teaching students at Harvard in computer science the basics and logic because it is an easy stepping stone. I think when they refer to 'not coding' they are referring to the more traditional way that is offer with GameMaker studio. which is one thing that I like is to have the option inside the kit to actually script if I want to or if I want to click blocks together. A lot of the users have this mindset that since they don't have to code that they can make these logical errors and the software should fix it for them when that is not the case. So some issues are C2 fault and some are greatly user error because of this misconception.
Like a while ago I had pointed a person eventsheet that was full of redundancy. A person responded after me and said it wasn't a problem but was ignorant to the fact that if they do redundant activities in that part they will do it else where in the program which would cause it to use more processing work then actually needed that could then lead to slow down as their project got bigger. Which I also stated that such logical behavior shouldn't be encourage and that is the key difference between knowing how to code and not. A Coder would know better. So maybe not having to code is its plus but there is a requirement to understand logical programming. Maybe they should just drop the 'Needing to Code' aspect of the advertising because it is still some level of coding it is just in a way that is easier to understand by a non-coder. But this in no way say some of the issues isn't on C2 functionality but alot of it is greatly on the user.
Now my grip with the NW export for desktop is that there is no option to change the icon and you have to find a hack to actually change the icon to something of your own. But i was disappointed because it wasn't clear how the exporters worked and it wasn't how I expected but again I don't use it extensively as some for publishing.
Also the Manual could be clearly up a little more. A few areas are quite vague. It took me a moment to figure out how the function features worked and once I figured it out I was like why they didn't just say that.
Also it would be nice to have a Live2D integration in the future.