PhoenixNightly's Forum Posts

  • How do you have your image points setup. You can place one in front of the sprite so that you can just tell it to spawn there And you don't have to do any other calculation.

  • Here I just uploaded this tutorial. See if this can help you

    https://www.scirra.com/tutorials/1411/w ... d-diagonal

  • You can have it check to see if the sound is playing and stop it before playing it again...If that is the effect you want.

  • They said as long as you are the one that is using it. It isn't limited to machine as long as the machines are personally yours for your usage.

    Stated in their Personal License

    [quote:2flmo9c5]Personal Edition Licenses are permitted for use by one named individual.

  • You can change the family instance var for each object. If you click the object you will see it inherits the family instance variable and you can change it to fit each object of the family. Just remember you change the value in the Main Family it will reset the objects. I am using this way for a Customer Family and each customer have a certain patience level. So the instance variable is the default variable but you can override in each object.

    [attachment=1:2lfkl4en][/attachment:2lfkl4en]

    [attachment=0:2lfkl4en][/attachment:2lfkl4en] Now I can override what the object inherited from the Customer Family .

  • [attachment=0:1ali9lgj][/attachment:1ali9lgj]

  • Just have it check to make sure its not already playing.

  • You can just place whatever they type into the box by updating the text as they type by using the append to add to whatever is already in the label box. That is what I did for my small creepypasta inspired game. The keyboard has an option of converting the keycode to the string it represents. Like this

    [attachment=0:3ouszlql][/attachment:3ouszlql]

    **FIX**

    It suppose to be less than or equal to 122. Also if you click anywhere that isn't over the object it will start to move again and if they hit the return button makes it continue on.

  • Have you looked at this thread? I gave the guy a starting poinT its not perfect just a rough draft.

  • You can play with this and see if its a good starting point.

    Click to move to other side.

    **UPDATED THE FILE**

  • You have the angles wrong. 0 is for the LEFT direction and 180 for the RIGHT direction by default it goes to the side. So 180 and -180 is the same direction. You can look at this. The sprite has a instance variable to hold its current direction versus using a button. I set the speed to 0 instead of disabling it.

    Here is an image to better understand. The angles (**FIXED I had it reversed)

    [attachment=1:29mjvdr7][/attachment:29mjvdr7]

    **I just saw that you wanted a button but not the standard one. You can have a sprite and when there is a tap on it to execute the ACTIONS. Also fixed the file that it will only set the speed if it is zero.

  • Using a 1D array would be way more easier. You can push and pop as needed then save the Array to the variable. So then it can be deleted in whatever order it needs to be deleted.

    I use a function to refresh list only when there has been something changed versus every tick.

    FYI Subtract is for integers not strings

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  • I know that. I was asking from that information what have you achieved so I can build from what you have developed. But someone will provide the answer to what your trying to do. I help out of kindness not for someone to feel entitled to be rude.

  • Here is the link I believe https://jamlamb.com/. But these are bit much imo for what he is looking for. Majority is $15 and up.

    http://www.jewelbeat.com/ is 2.99 per track. They even have free ones where you of course have to credit them for usage. They have alternate version of tracks and let you get all of them for $4.99. Or entire album for $9.99.

    Their license is here http://www.jewelbeat.com/static/license.php

  • Maybe I should make ones inspired by them :p. The funny thing is the Movie Covers are better than the movie

    Now You can't say this one isn't awesome...or the title LOL