PhoenixNightly's Forum Posts

  • Doesn't sound cheesy to me. Do you have a mockup of how it works and how you actually 'kill' the blocks?

  • I don't really understand if you mean for using C2 or your actual product but I am in the US the most I see people worry about is not using Someone else idea or content, have rights to any music you use. If your targeting children you app can not collect information from them due to the child information protection online privacy thing. Also if it a kids aimed app minors can't agree to contract. But if its your original idea nothing really but setting up a tax id so you can pay US taxes on any US based sales. If you want to be known as a business register as a business in the US for when you file taxes. That is all I can think of right now.

  • I have both. I have a background in scripting and that's what you have offered to do inside of GameMaker itself. You can script for C2 but not inside the editor itself. C2 to me gets stuff up and running very quickly. Alot of people complain for native export option because they say using these html5 wrappers at time causes slowdown. I haven't experience that but I haven't made super huge games with C2 either. So some people want it for the size of the project and want to have the option of native export. 12$ is way better for me for the Android export module verus I think about 200$. I have notice this sale and just can't let it slip by. But some have it for when they want to use something else to develop their project from what they say big projects.

  • I might just try you convinced me. A few years ago I failed miserably.

  • Awesome share

  • + what Zenox98 said this is common practice for most free use engines. You give something to get something no different then Unreal Game Engine, Unity and more. So don't see a big hoopla about the splashscreen. I just don't like that fact that something given for free and free users complain about what the developer expectations or set limits are. At least they don't go with the old saying of "You get what you pay for." Pay nothing get nothing.

  • Might want to put english translation at the bottom. The admins enforce english being the main language of communication.

    translate.google.com could help...some

  • Here you go:

    HUAN ART COLLECTION

    See more here http://toukairin.deviantart.com/

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  • Love it! Style and atmosphere. Was hoping for more pass the tower

  • Absolutely Astounding!! Great job and shows the true power of C2 once your familiar with it.

  • Really I am trying to still figure out what places trigger once work and don't work

  • Couldn't trigger once stop it once it first become true for that object??

    If not touching trigger once while true?

  • I think what volKiller was saying is that you test the ball collision with the hoop and then compare the Y position of the ball to the hoop if the ball Y is less than the hoop then add a point. I think that is what he mean but I could be wrong but that is a way of doing it.

  • Okay the link I gave earlier is updated with the new one. Only have jump thru for the floors not the stairs. Have the stairs be a solid that you enable and disable.

    Hold the up button while pressing direction buttons of course to drop down

    https://dl.dropboxusercontent.com/u/128 ... index.html

    Events laid out like this to achieve results:

    Here is my file

    https://www.dropbox.com/s/sc5hkcuo1fsqt ... .capx?dl=0

  • Will see what I can find still playing with the stair thing the only problem with the pass thru you can fall through the floor it doesn't point to the object you want to pass through which would be helpful to have instead of player pass through have the object have the pass through option.