Phobos002's Forum Posts

  • Alright, I fixed the polygon artifact problem by always setting pitch to 90. (top of the sphere is perfect) I have decided to go to a different idea for a project that uses this distortion, then I will make something similar to what I had in mind.

    Thanks for telling me about the eye distance. It wasn't the problem (more of multiple instances of the canvas on more than one face. I.e. All faces on a cube had player sprites.) but it might help in the future. ;)

  • Gah crap, I uploaded the wrong cap file (I have 5 backups)

    I will update OP In a few minutes.

  • Hello again.

    I am trying to make a game where you attack planets as a ship, and single handily conquer them, one by one. My problem is that the texture that is placed on the model is sometimes streched in certain positions, polygons poke through the sprites sometimes, and you can see through the object as if the front (where you can see) was transparent.

    These are serious problems I cannot easily find solutions for. If anyone could help me, that would be great!

    Here is the [UPDATED] cap: dl.dropbox.com/u/21499454/Games/wrongcapblargh.rar

    PLUGINS YOU WILL NEED:

    TextureSetter

    mousemov

    Thanks again!

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  • How did you place the objects onto the model? I want to make something using this method!

  • Erm...I cant run any of them.

    "Error loading 'APPBLOCK' (1813)" is the error I get on all three apps.

    Huh? :(

  • If you're going for top down, RTS is very good and easy to use. It finds the path automatically and collides with solid objects.

    I use it for top-down AI and, in platforming games, flying AI. :)

  • Speaking of Steam API plugins, is there such a thing yet? I would love to have such a plug-in. :)

  • I cant rename the timelines, my first one is "Start of Level", and when I make a new one and name it, the name I set it is set to "Start of Level", so "Start of Level" gets the new name.

    Grrrrrrr. What do?

  • GRR security error and I have to type this post again...

    The RTS behavior has 10x10 cell size, and my enemies are 5px large. This is problematic as they would not be ale to fit through 1px wide gaps.

    This also wouldn't work because the enemies take 5px steps after a set time. Having them glide towards the player in a non-fixed fashion would make it look awkward and unfitting with the rest of the game.

    In this case, yes, I do want to reinvent it, or at least build a shoddy wheel made of wood and dress it up and paint it, making it look new. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • What I would love is a A* Algorithm tutorial for construct; I can't wrap my head around the damn thing!

    I'm not sure if you guys know what it is, but I found an article here that describes it. I get the general idea, but I have no clue where to start!

  • This is so helpful! You have no idea.

    Also, what is with the odd ground objects in the four corners? I get that on every map.

  • This is great! Can't wait for the next part. :D

  • Awesome! Can't wait for a tutorial. <img src="smileys/smiley20.gif" border="0" align="middle" />

  • -snip, fixed it-

    This is really awesome! Thank you so much for making this! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Sounds like fun. I can't wait! :)