Phobos002's Forum Posts

  • Hello again! I wrote a fun little Insult Generator in C2 Free Editon. I planned to release it to the Google Chrome Webstore as an App, but I don't know if it is good enough quality. What do you guys think?

    No, I don't intend for people to actually use the insults from it (unless it's for fun! :P )

    EDIT: By the way, it is kind of vulgar. I got most of these from my friends on the internet. ;)

  • My bad, I forgot a download link. dl.dropbox.com/u/21499454/Games/SPHERE/spherev0.1.rar

    There you go. Now REALLY have fun!

  • This doesn't go in "Your Creations", first off; It goes in "Help and Support for Construct Classic" I believe. :)

    And I would help, but I am busy with my own projects. Good luck with your own project though! :D

  • Hello! I have a new game I have been working on for a while on and off. It's called SPHERE. "But Phobos!" You say. "Why is it called SPHERE?". Well, let me explain...

    The concept is simple; You collect these glowing squares to keep your health up (as it is always decreasing), while dodging enemy squares that can kill you (and the occasional giant-ass box of death), all on a 3D Sphere.

    This is a simple game with no really complex features (Except the Sphere, of course.) I wanted to release an early version so I can get some feedback on how to change certain aspects and make it better!

    Instead of some screenshots, I have an[OLD] video that gives a general idea.

    youtube.com/watch

    Controls are in the README.txt file and stuff.

    Credits in the main menu by clicking on "Credits" in the lower-right.

    A cool feature is the ability to add your own music! Just go in the music folder and edit the "musiclist.ini" thing in notepad. There are groups for certain difficultys, or you can have an "always" list that always picks one out of that group. (make sure to set "forced list" to 1 and set "num" to the number of songs added!)

    Leave feedback and have fun!

  • Ugh, I forgot to mention, the levels are mechanic concept levels and not meant to be taken seriously. I made the thread wanting to get more ideas for in-game objects. I had the idea of turrets and gravity direction changing things, but I wanted to see if I could add any better items?

    Any cool ideas? ;)

  • Sorry for the bump, but I really would like some feedback. :)

  • Hello...Again.

    I've made many projects in the past and never went through with them, but this time I am going to stick to it. This project I am going to work on is called "PLINUS".

    In this game, you play as a stick figure of sorts in a simple world with simple looks, but as we we know, all worlds have some kind of complexity to them. In this case, its the matter of changing the solid type for everything into the other, and vice versa!

    IE.

    Solid -> Space

    Space -> Solid

    So, I have an early version of this game that comes with a level editor and an easy way to add custom levels, via an INI file in the levels folder.

    I plan to add the full function of packs, so the levels aren't a huge unorganized mess. :)

    No sounds yet, but maybe later on I will add some.

    Have fun with it, and please, if you have any awesome ideas, tell me ASAP!

    Download: dl.dropbox.com/u/21499454/Games/plinusopenalpha.rar

    =================

    CONTROLS

    =================

    Left/Right Keys - Movement

    Shift           - Jump

    CTRL            - Switch solid state.

    R               - Retry current map.

    F12             - Technical stuff.

    Del             - EDITOR: Remove objects.

    LMB             - EDITOR: Add objects.

    =================

    CURRENT OBJECTS

    =================

    Block - An object that can be used as a medium of travel inside or out!

    PLINUS Block - Will always be non-solid, no matter what.

    DEATH Block - Kills the player.

    EXIT - Goes to the next map on the list.

    Player - Obviously you know what this is. ;)

    EDIT: dropbox.com/gallery/21499454/1/PLinus <-- Screenies

  • That's brilliant! Thank you so much! :D

    Now to finish the editor and main menu and I am ready to release a concept demo :)

    EDIT: Yep! Got it to work! I got it to work with the arrays I were using, where 0 is space and 1 is a block. I had to add +32 to the end of the placement for creating because of some weird error.

    Thanks again!! <img src="smileys/smiley32.gif" border="0" align="middle" />

  • dl.dropbox.com/u/21499454/Games/PLinus.rar

    There is what I have ATM. it has a few test levels and whatnot that can be played. There is also an editor you can mess around with! (Unfinished)

    This should explain what I mean.

  • Hello again! I am trying to make a mechanic where people would be able to phase into walls and have to platform inside them to move around, and deactivate to go back into the normal map. I got this to work, but the CPU spikes when toggled. I have it set up like this:

    You press CTRL, a canvas covering the map if filled with white, the block objects spawn eraser objects onto a canvas and are pasted into said canvas. The canvas then updates a mask and all blocks are made nonsolid. When going out the canvas clears to transparent and blocks are set to bounding box collision, pushing the player out.

    I can see where this would cause problems, but how else could I go about doing this, in a more efficient manner?

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  • Try running Debugger to see exactly what the problem is.

    Try doing global('lives') instead of 'lives'.

    Or does it work both ways?

  • Hello! In middle school, we had a 'Shut the Box' thing where you roll dice and sum the total on the dice, then you brought down the numbers on the top, that ranged from 1-9, that would equal to the total of the dice. You brought them down and could no longer use them, and repeated this process until all numbers were down.

    I made the very same game in construct for fun. Took me like an hour to make overall. It plays fine and I have not run into errors.

    I plan to make bigger games than this, but I am releasing this so I can stay more motivated on my projects, because most of the time I get bored or get a better idea, and abandon the project I am working on to work on the other idea. Hopefully I can make more short term projects like this and eventually get to the point where I can release updates after working on one thing for maybe a week or so, or something like that.

    Screenshots: dropbox.com/gallery/21499454/1/Sample%20Album

    Download: dl.dropbox.com/u/21499454/Games/ShuttheBox.rar

    Thanks for playing! Hope to bring better games soon!

  • I didn't entirely comprehend your post, but an MMO plugin for construct? This kind of thing is insanely difficult. I highly doubt there is an online plugin ATM that could handle such a volume of players.

    Good luck with your project though!

  • Another way to do this is have:

    +M pressed

    +Var = 0

    • >wait 10ms
    • >Var == 1

    Vice versa for the second one.

    Ashley's sounded fun though. I'm going to try it now!

  • youtube.com/watch

    Music SPHERE