Phobos002's Forum Posts

  • I second this motion. I'm confused with using AJAX, so an example would be nice.

    ...Unless an API is already being made, then I will just wait for that ;)

  • Yeah, the game plays much better when you download it.

    Heres a link from the gamejolt page: gamejolt.com/games/rfe/download-distribution/11696

    Also, why is hyperlinking broken? Whenever I click a hyperlink on the site, it practically just refreshes the page. It's weird!

  • This is my entry to the GameJolt 'Chaos' Contest, where you must make a game themed around Chaos.

    I think this is chaotic enough. ;)

    gamejolt.com/games/arcade/rfe/12969

    The music was made by a friend named 'Pitfall', who makes some really good techno/chiprock music!

    Let me know how it is! ;)

  • Thanks! I just put R13 on the GameJolt profile as well, so be sure to check it out ;)

    gamejolt.com/games/arcade/vanity/12625

    And don't worry, the game wont slow down anytime soon...

  • Bump. I have it on IndieDB now!

    indiedb.com/games/vanity

    You can find a video and a newer version of the game there!

  • <img src="http://i.imgur.com/cy9tJIt.png" border="0">

    <font size="6">Vanity (r11)</font>

    "What is Vanity?"

    Normally it would mean how one views himself in a mostly positive way. In this case, Vanity is a game I am working on; A top-down arcade shooter with assloads of enemies, complete with awesome music by Pitfall, running on a well optimized engine.

    [tube]http://www.youtube.com/watch?v=knKhtbtVhTQ[/tube]

    The game itself is incomplete, but I am hoping to get feedback from you guys on the games quality, and different ideas on items or bosses.

    "Wtf, how do I play this?"

    -You can move using WASD, IJKL, or Arrow keys.

    -You normally aim with the mouse, but you can set it up so you can fire using one of the three movement key sets.

    -There isn't any specific goals ATM, and only two bosses work, but as time goes on I will get closer to having a full, working game.

    "What is this shiny stuff in the options menu?"

    If you hover over the options with the mouse, it should give you a basic description of what it does!

    "Some of the menu buttons don't work!"

    Yeah, because only some of the menu buttons have been programmed. Bosses 1,4, and 5 haven't even been made yet!

    "Where can I download it?"

    Here. (Don't know why you asked those questions if you didn't even download it yet.)

    https://dl.dropbox.com/u/21499454/Games/Vanity/vanity_r11.zip

    Enjoy what I have so far, and please tell me if you run into any issues or if you have any ideas. :)

  • (The game isn't called "lol squares", that's just what I named the video)

    [tube]http://www.youtube.com/watch?v=knKhtbtVhTQ[/tube]

    I will make a thread for this when I get home today, probably. ;)

  • Thank you for helping bartosh, but last night I finally got it working!

    <img src="https://dl.dropbox.com/u/21499454/events.png" border="0" />

    Using this, and also having tons of bullets being fired, I was able to get around 2000+ FPS!

    In this screenshot I had recreated the lines you had and zoomed out to see who was targetting who, which reduced the framerate a bit:

    <img src="https://dl.dropbox.com/u/21499454/framrate.png" border="0" />

    The targets update every 500ms, as I heard the 'Pick closest' was very CPU intensive, which is why it seems they aren't aiming at the closest enemy in the screenshot.

    Thank you so much for helping me get this work, and have an awesome day! :)

  • *post*

    This helps, however it's not exactly what I had in mind; My goal is to have each enemy have its own target, and aim at it, which means I need to use Private Variables. And by using Private Variables, the picking will get messed up like before.

    *post*

    This is more of what I had in mind (and looks rather fancy!), but each single enemy would be its own team, and considering that each team has its own special object (in your cap), that could be a problem, as I plan to have a variable amount of enemies, and way more than 3.

    However, I did manage to get one type of object to be attached to the ship instance using an owner variable! Maybe we could make some kind of mix between both of your examples. I have tried this, but alas something is off. Here is my testing cap. Make the 'sTeam' object invisible to see the ship angles better. ;)

    And thanks again!

  • Hello again!

    I am having several issues with having one object pick another instance of itself. What is supposed to happen is that it picks whatever is closest to it that is not itself, but a bunch of horrible things happen and I am just absolutely confused...

    I've tried several workarounds and nothing seems to work. I tried having a second object to always be at its owner, and have them target that, but it doesn't stick with them like it's supposed to.

    I'll make a cap with all the things I've tried, but it will take a minute...

    And again, thanks for the help!

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  • It works perfectly now. Thank you so much!

  • I will reupload the new src in a minute. I need to edit some things, because I also have it on Clay.IO and the src has the plugin and such saved with it.

    EDIT: All the links I post are replaced with this 'nofollow' crap. Why is this?

    dl.dropbox.com/u/21499454/v1_03_arcade.capx

    Here it is in plain text so the website doesn't yell at me.

  • Oh, thank you Ashley. :)

  • My game on arcade.

    As you can see, the game only appears as a gray screen. 800x600 is the window size. Could that be the problem?

    Here is the game from Dropbox (Outdated)

    And here is the project src:

    V1.03

    Thanks for the help! :)

  • Yes, I am. Only 60 events, but I use some other plug-ins.

    I think I'm gonna add the timer to show when things are gonna bug out, but I've been busy lately, so we'll see how things turn out...