Paradox's Forum Posts

  • If there were multiple that match the low value, instead of picking by the UID you could then "compare variables" to pick all that matched that lowest value Yann's routine found.

    (although that would be even slower, as it its basically a built in "For each" again to select all that match.)

  • I wouldn't worry, Even naming it "Noob mode" wouldn't scare off people looking for a stress free game. They just wouldn't admit what mode they are in. (as long as it's clear it doesn't affect the puzzle difficulty)

    But swiping away birds once or twice may count as a puzzle. It's if you have to fight them constantly to get from puzzle to puzzle it would drift away from casual.

  • I don't think it's related either, I get it too.

    You can close the project, but Construct does not exit, and the close button doesn't do anything.

    You can however load projects. But at that point I didn't trust it would be safe to save them again, and shut it down with the task manager.

    Happened at least twice so far, maybe more, it was so inconsistent, I didn't bother committing them to memory.

    Unknown on session length, as I keep it running for days.

  • testing my game I disabled all the events in an "Or Block" to test the actions firing, and it doesn't work as I thought it would.

    The actions do not fire even though the only thing in the event not disabled is the "Or"

    see in the example, the sprite seems like it should be destroyed.

    dl.dropbox.com/u/85412219/forumposts/disabledorblock.capx

    Maybe it is as intended, in that the "or" isn't disabled, but it doesn't seem like it should work that way.

  • Does it only happen in the one capx, or is it in New projects as well?

  • Ramones found it! I was able to repeat it using those steps.

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  • I don't know if I'm catching Whiteclaws' meaning, I copy events all the time, edit, hit "back" a couple times, change the sprite and hit "next" till the end again, it keeps the settings.

    My request:

    1. Functions need a detail field, so we can note what the function does.

    2. The expressions window needs a list of Function names under "System" or I would prefer, under "Functions" (system's pretty full already.)

  • Maybe the events tab should pin itself open when showing search results, if the search resulted in nearly everything showing, when the events tab is folded up, I forget things are hidden.

    Also kind of a bug or maybe just an annoyance, if you search at the bottom of a lot of code, the results don't show up. But they do, you are just scrolled several screens down below, seeing only blank event screen. You can see the results if you scroll to the top of the event window.

    r109 win7 64bit

  • I got bit by the second part a couple times, once was such a big one, I change the name back to the default, and left it.

    Speaking of "That does not exist" errors, would it be difficult to have the error offer to create the missing part?

    I.E. "That Layer doesn't exist, would you like to create it?" or "That Global variable doesn't exist, would you like to create it?" (or does this promote bad practice?)

  • I have had this happen in the past as well, but could not get it to repeat. So, I am also watching for clues. (I have a feeling it's related to Undo, but that is a far reaching hunch right now.)

  • Yikes. I might try copying everything to a new project. Leave the functions until last, as you said the error happens without them. When you see it works, copy the functions to the new one.

    (theory being that if the functions broke it, and you don't copy them first, it should work again.)

    edit: (and you said it doesn't reproduce in a clean capx)

  • Don't close this one yet, more people may be coming to report it.

    This is the same link people are clicking for help with the new functions.

  • Your already alpha sorting right? couldn't you add just the object type to the sort method? 80% of my window is always filled with text objects. having them grouped would pretty it up by itself. (I never remember all the names I use to search.)

    Thinking along those lines, I will now always start my text objects with z. That will fix it for me.

  • If you had gotten it recently you could get it from your purchase history in your account online. But it sounds like you do need to contact Scirra.

    It's a 1k text file with your name, email, timestamp and hash.

    I keep mine in a private Dropbox folder, so I can get it easily if my laptop or other machine need, they don't get updated often.

  • Looks like in Event 4 the length of all the lines is set by the distance between the player and the enemy with the lowest ID. (in other words neither are picked.)

    it needs a "for each" there as well, but that is where you need to have an ID to tell which line belongs to which enemy. This is where the knowledge of the Line of site routine would help.

    Edit: Nevermind, it hit me how the routine must work, instead of the distance between the enemy and the player, just use the Line_of_Sight.x and Y instead. (line 4 change "Enemy.x" to "Line_of_Sight.x" & "Enemy.y" to "Line_of_Sight.y"

    that fixes it. However the lines seem to be offset like the origin point is at the top left. Ah, just checked, the origin point is right in frame one, but jumps all over the place on other frames and animations.

    Well, I have it, I may as well save you the typing now:

    https://dl.dropbox.com/u/85412219/forumposts/ninjaproject.capx

    however even with the origins all centered, it still seems to draw the lines offset.