Paradox's Forum Posts

  • I'm using one of the pathfinding plugins, and would like to switch to use one that would allow uploading to the arcade.

    But mine allows choosing the fastest route or the stealthiest route, sticking to the trees along the way. So I would have to wait for the value additions.

    Mine is isometric, so I copy the screen to a hidden layer as a grid, and run the pathfinding on it. Then the results are followed on the big map.

    edit: to clarify how I used the points, grassland had a higher cost than the trees, so on stealth mode, the trees were preferred.

  • I usually subtract the loopindex from the max value.

    for 1 to max

    a=max-loopindex

    would that work?

  • It's usually something simple like that, so I try to include several possibilities. Glad to help.

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  • The Manual entry is here:

    https://www.scirra.com/manual/124/system-conditions

    Scroll down the the page about two thirds, to "Special Conditions"

    Else is an Event that follows directly after the event that triggers it, not as a sub-event.

    If the triggering event does not run, the else will run instead.

    To create one, you have to clcik on the far left of the event you want to add it after. Not in the middle on the event text, but left of the event icon, and in that menu choose "Add" it will be at the bottom of that sub-menu.

    It should turn red if it's used in the wrong place. (IE you delete the triggering event.)

  • Any tricks to moving Animations from one sprite to another?

    I made a bunch of separate sprite animations, and realize now I need to combine them in one instance. It would save a lot of extra work.

  • On video length, I did find one point for shorter videos. Skimming through parts we already understand might be less touchy with less time in the scrollbar. ;-)

  • I really like your game Higgs, I gave it 5 stars.

  • Wow, when I noticed the jump in plays, my game had moved to the top 5th place in the arcade, Now it's up to 3rd place.

    I'm guessing the formula for number of plays versus rank is a prime suspect in the bug chase.

    I was actually looking for where that formula was posted once to add a ranking system to a level creator for ranking player made levels.

  • Apparently it's suffering from "issues" and is on the "to do" list. So stats won't be updating. Tom had answered my email inquiry about it.

    Mine quit counting the first day. The link in my signature must have counted a day or two longer. Nothing since.

    Edit: I take that back, it all the sudden has 520 more plays on the game screen.

  • I had tried something like that with MIN, but clamp does work better as it can stop in the negative direction as well.

    | clamp(self.Width+handle.hor*dw,-Sprite.Max,Sprite.Max)

    | clamp(self.Height+handle.ver*dh,-Sprite.Max,Sprite.Max)

    But it has a quirk when you drag past the clamped size where it jumps around and flickers positive to negative sizes. Which led me to believe I must not know what's going on.

  • Ashley, I tried to click on help in the exporter in Construct2 but it took me to the Scirra home page, so I thought it wasn't written yet.

    and now I click on it and it works fine. Figures.

  • Disregard this, setting the mime type apparently did work.

    I tried submitting my Pucked game to Firefox's App store, and failed validation with:

    ---

    Your app failed validation with 1 error.

    Manifests must be served with the HTTP header "Content-Type: application/x-web-app-manifest+json". See developer.mozilla.org/en/Apps/Manifest for more information.

    ---

    in the validation details:

    ---

    JSON Parse Error

    Error: The webapp extension could not be parsed due to a syntax error in the JSON.

    Manifests must be served with the HTTP header "Content-Type: application/x-web-app-manifest+json". See developer.mozilla.org/en/Apps/Manifest for more information.

    ---

    edit: I tried adding the mime type to my web.config file:

    <staticContent>

    <mimeMap fileExtension=".jps" mimeType="image/x-jps" />

    <mimeMap fileExtension=".ogg" mimeType="audio/ogg" />

    <mimeMap fileExtension=".m4a" mimeType="audio/mp4" />

    <mimeMap fileExtension=".webapp" mimeType="application/x-web-app-manifest+json" />

    </staticContent>

    on the offchance it just wasn't seeing it, but that made no difference. (unless I'm doing that wrong.)

  • trying to help confirm, unanchored aren't shaking on the Nexus 7, but I don't have any games with anchor behavior to test. Have any public examples?

  • I see it in that capx too. (only that capx)

    I tried the Capx, shrunk the browser to a small size and I get an error in Firefox and requires forced shutdown:

    ----

    Javascript error!

    NS_ERROR_FAILURE: Failure

    localhost/glwrap.js, line 1366 (col undefined)

    This is either a bug in Construct 2 or a problem in a third party plugin or behavior - please report it to the developer!

    ---

    In Chrome, the browser goes black, no error. but will close down fine.

    In IE it works fine, as expected. (surprised me too.)

    My games size fine in all of them. My graphics card is up to date.

    Edit: just realized, the error says GL wrap, so no wonder IE works.

  • Wow you really topped the first version. This one is so compact I can't see how it's working. How does that adding and subtracting the handle's positions work, so I can try and add limits? (max size or snapping)

    Thanks, my level editor is already much better with this alone.

    Any ideas on multiple selections? (I may not do that, it'snot that important.)