Paradox's Forum Posts

  • You can link to the folder, index.html will load by default.

    for example:

    http://visualparadox.com/games/pucked

    Pucked is the folder, which actually loads the index.html

  • It sounds more like where the capx is uncompressing itself in the temp directory, that png is not getting copied out of the capx.

    I don't know enough about how to fix the file in the capx, or possibly, how you would go about putting the png in it's place in the temp directory.

  • That feeling does fade as you get used to it. But As Jayderyu said, there are always those moments.

  • Have you tried "Set Cursor from sprite" under the Mouse behavior?

    (Actually turning the cursor into your sprite?)

    edit:

    On the Dropbox topic, I am the same way, show me a downloader, and I consider your download impossible to reach.

    But dropbox will spoil you. It's not something to upload to. It works as a folder on your hardrive, you drop or save files in it, and they are available on any machine you happen to be on, anywhere. (sharing them is right clicking on the file and selecting to copy the public URL.)

    But you don't need to install that part, you can use it online only.

    I use Dropbox for sharing online, but only have 4 gigs of space, so I use Copy, because I posted it here once, and so many people signed up under me, I have 100 gigs on it. But it doesn't share as smoothly. (it shows a download page rather than linking directly, so you can't show pics from it like the one in my signature.) However if you are sharing folders with other people, the space is split between you, Dropbox counts all the space for each user.

    Yes, I have both installed, and don't regret the wasted cycles to more junk running in the background at all. I had one called Cubby too, but dropped it for Copy.

    Oh, and if you sign up, ALWAYS sign up under someone, you BOTH get extra space. Paradox2013-12-04 22:18:10

    NEW 2016 Edit: Copy and Cubby have both gone out of business. I'm going to miss my 125 gigs of free space. (people kept signing up from my old post.)

  • Browser object -> go to URL

    If you wanted your game to stay open, there is also "Open URL in new Window"

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  • Your Dropbox links aren't linking right, those would connect to a local folder. They should look more like this:

    dl.dropboxusercontent.com/u/85412219/forumposts/sf.png

    Open your Dropbox folder, right click the file, and choose "Copy Public Link" and you should get one formatted like that.

    edit: By local, I mean your links open my own dropbox, and say file not found.

  • It would probably work pretty good for that. I'm working on a board game right now, and considering making the card battling portion in Construct2 to make play testing easier. (not having to reprint cards on changes.)

    The "How Do I" FAQ links to this thread with lots of shuffling and more:

    http://www.scirra.com/forum/randomized-an-array-for-a-deck-of-cards_topic45833_page1.html

    ROJOhound also did a Solitare template that is really good, here is a link: (but I can't find the original post ATM)

    http://65.111.181.49/wp-content/uploads/2013/01/solitare.zip

  • This is not the answer, (consider it a bump) but on a quick search I found this Parabola calculator showing kicking a ball that may be good at math, but a bit of a fail on ball kick.

    Click "kick it" and see how math simulates life. "Except for how the air affects it."

    It made me laugh out loud.

    http://www.mathsisfun.com/geometry/parabola.html

  • You could do other little things too, like start the new level with a variable set to 0, and when it detects no buttons are pressed change it to 1.

    Then only count the click on the button if it is already 1.

    In other words, the button isn't clickable until the layout registers a state of no activity.

  • You will need to add the keyboard behavior to get those options.

    Double click on the layout background, and add "Keyboard" under Input.

  • Ooh, that is weird. (I had thought you meant the image was not edited for size.)

    <img src="https://dl.dropboxusercontent.com/u/85412219/forumposts/EditorBlur.png" border="0" />

    It still looks like it's reducing to 3 by 6, and then scaling back up.

  • It looks like you are using sprites a few pixels in size and scaling them up to be big rectangles. The editor has always done that when stretching that much.

    It doesn't hurt anything it's only in the editor.

    I used to scale a single pixel up to color the background before we had that option, and you could barely even see it, it blurred so much. If you need to have more clarity in the editor, use bigger sprites.

  • Moving outside the layout you can for example set the Y position to

    -self.Y which would move it to the negative value of its current location.

    Do it again, and it puts it back.

    <img src="https://dl.dropboxusercontent.com/u/85412219/forumposts/MinusSelf.png" border="0" />

    This toggles everything in the family1 off and on the screen on Touch.

    In the past I also put drag and drop behavior on the family, so it drags around like a window too.

  • That's not unethical, period.

    People buy clipart all the time and have a graphic designer make edits, and they don't have to buy Photoshop.

    If you can't be hired to write an app for someone without them having to buy a license, you aren't going to get any work.

  • I've done that before, I set it up as a looping sound, so that it loops on it's own. When the key is NOT down, turn off the loop.