Nwadkgames's Forum Posts

  • Hello,

    New versions of some components of CocoonJS are published and, regarding Construct 2, there are some important features and bug fixes we would like to share with you all:

    • iOS ARM64 support
    • Enabled WV+ on 64 bit devices
    • Fix rare bug where Canvas+ could crash when executing code in onTouchEnd listeners
    • Fixed threading bug which was consuming battery when app was in background in Canvas+ (Android)
    • Fixed bug regarding tiled backgrounds when WebGl is disabled.

    The complete list is much wider. In case you want to have a look at it, here there is a link to the blog post: http://blog.ludei.com/latest-cocoonjs-releases-20141120/

    Regards.

    Is there any plans to introduce AdMob ads that are the "smart" size that Intel XDK/Crosswalk has with the Scirra AdMob plugin?

  • cranberrygame did you get my PM?

  • That, I cannot answer, because I haven't created an iOS app. If you are wanting to create an APK for google play, Intel XDK with Crosswalk is the recommended option for that.

  • In Intel XDK, under the develop tap, to the right you will see intelxdk.config.additions.xml. click it once and the XML text appears in the middle. Then you paste the code

    <!-- caution: copy this to intelxdk.config.additions.xml and replace YOUR_GOOGLE_PLAY_GAME_APP_ID -->

    <intelxdk:plugin intelxdk:name="game" intelxdk:value="https://github.com/cranberrygame/com.cranberrygame.phonegap.plugin.game" intelxdk:id="com.cranberrygame.phonegap.plugin.game">

    <intelxdk:param intelxdk:name="APP_ID" intelxdk:value="YOUR_GOOGLE_PLAY_GAME_APP_ID" />

    </intelxdk:plugin>'

    change the YOUR_GOOGLE_PLAY_GAME_APP_ID to your app ID, and then click File/Save.

  • Not really sure if this has been mentioned before or not, but if it has, I appologize. On the download pages, the Lightning and the Quick Draws are having several repeats. For r188, we have one person 2 times in the lightning and 4 times in the quick draw. Another person in the lightning and a few times in the quick. Kind of odd, and not really an issue to me, just thought I would bring it up

    EDIT: r184 (the latest Stable) not the r188 beta.

  • Hello, this is my first game for android devices, I use Construct 2 with Cocoonjs https://play.google.com/store/apps/details?id=com.baks.ufohelper&hl=es

    Looks awesome! Download it now!

  • Try that

    I tried uploading it to my published game that's on the play store as an alpha build. Used the same keystore as the original app published and still got the "*Unknown Error." "Login Failed"

    Maybe I am missing something in Intel XDK? All I am doing in XDK is adding the copy/paste to the additions.xml and changing the "YOUR_GOOGLE_PLAY_ID section with the right numbers.

    I don't think I am missing anything in Construct 2, but I guess I can go back and look there, too.

    This is the only thing that's holding me back

    Thanks for the responses cranberrygame and I am sorry if I have become annoying.

    Thanks,

    Drewford.

  • cranberrygame Yes, I downloaded the app from the play store (beta build) and when I start the app after installation, I am getting the "*Unknown Error." I am going to try to use my keystore that I used for my real game, and upload an app to that app's console, and see if it's a signature issue.

    tumira That's really odd. Did you just create the ad? Try to make another one and see if the new one has some choices. Also, might be a browser issue, having trouble loading the site completely. Do you have Google Chrome? Is it not showing up on that browser, as well?

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  • cranberrygame and everyone

    I just noticed that my admob ads shows some porn ads ? How do I block or filter them out ? I did looked at the Sensitive Category but it is just blank.

    Thanks

    Go admob.com, click your ad(s), then the Allow and Block Ads tab, then apply your filters. Here is a screenshot of mine.

    [attachment=0:2a3esx0k][/attachment:2a3esx0k]

  • I finally found out how to download the Beta and Alpha apps, and that's the app that is giving me the issues. The signature that I am using is the signed APK that XDK signs. Do I need to build it unsigned and then create my own keystore for it, or is the XDK signed one ok? But the app that I am testing has been signed by Intel XDK, uploaded to Beta build on the play store, and downloaded via the https://play.google.com/apps/testing/com.my.apptest

  • Please, I need some help (this is the last thing I need to know before I export:).

    I think what you are looking for is on page two of this tutorial.

    https://www.scirra.com/tutorials/72/how ... age-2#h2a3

  • Gregster I am having one issue with Google Play working with Crosswalk, and once I get this figured out, and with the blessing of AndreasR and cranberrygame , I will be making video tutorials on Intel XDK and how to get multiple things to work based on their tutorials and plugins. So video coming soon, man!

  • Any tutorial or guide to use the in-app browser plugin? thanks!

    From my limited experience with it, there isn't much to do with the plugin. Just select it in your "Plugins and Permissions" section in Intel XDK. It is handled native from there on out. It is mentioned in the release notes for (r185). Nothing to do in Construct 2, that I know of, to do with the In-app browser. I will provide a link to the release notes where it is mentioned, and it's under the section "Google Play on PhoneGap/Crosswalk." I have gotten the google play plugin to sign in, and post scores.

    https://www.scirra.com/construct2/releases/r185

    EDIT: Something to do in Construct 2, to let you know the "sign-in" works and stuff, use the "Browser" plugin in construct 2 and have the browser "alert" a successful sign-in or error. Here is a very quick example of using "Browser's" "Alert" as a trigger to help you see if the plugin is working.

    [attachment=0:23vo2t8d]gps.JPG[/attachment:23vo2t8d]

    Hope this helps!

  • Did you download apk from google play (alpha) or local apk?

    If local apk, try download apk from google play (alpha).

    s

    Sorry to keep bothering you, I will get this figured out soon, I promise!

    Where I am stuck now, the example_phonegapgame_requires id.capx that is in the game plugin, I was testing it, not using any more plugins.

    I entered my leaderboard_id where it tells me to, Export it, open it up in XDK, enter this in my additions.xml

    "<!-- caution: copy this to intelxdk.config.additions.xml and replace YOUR_GOOGLE_PLAY_GAME_APP_ID -->

    <intelxdk:plugin intelxdk:name="game" intelxdk:value="https://github.com/cranberrygame/com.cranberrygame.phonegap.plugin.game" intelxdk:id="com.cranberrygame.phonegap.plugin.game">

    <intelxdk:param intelxdk:name="APP_ID" intelxdk:value="6********6" />"

    After entering that, I build the game and upload it as an Alpha build. When I download it from the store, I get this error after running the app: "*Unknown Error." Then the trigger "Login Failed."

    Am I missing something with Intel XDK? The only thing I change in the copy/paste to the .xml is the "YOUR_GOOGLE_PLAY_GAME_APP_ID" part. Am I supposed to be changing the APP_ID to something also?

    The Error is popping up when I start the app and click the "LOGIN" button that is in the demo.capx mentioned above, and it shows the google play sign in, then loads for a second and then pops the error "*Unknown Error."

    Sorry to keep bothering cranberrygame and AndreasR

  • I read this part of the manual and it says that google play will only work in a browser ??

    https://www.scirra.com/manual/175/google-play

    So does that mean that we cant make a app that will use all the google play features?

    Have to just use the In-App Browser plugin in Intel XDK.