[Plugins] Construct2&3 Cordova Plugins

From the Asset Store
The I18N (Translation) is a Construct plugin created to translate text in game.
  • I was having that issue if i signed out of the google play in my app and tried signing into another. Did you set up your events right? did you put in your leaderboard ID? or your Game ID?

  • I was having that issue if i signed out of the google play in my app and tried signing into another. Did you set up your events right? did you put in your leaderboard ID? or your Game ID?

    The only place I found that I could enter my game ID was in the Crosswalk additions.xml copy/paste. I entered my leaderboard ID into the events in my game. As for as setting up the events right, I believe I have.

  • fongka2

    Sorry, wait some more

    Did you download apk from google play (alpha) or local apk?

    If local apk, try download apk from google play (alpha).

    sergyperov

    Hi,

    I tested Phonegap FileTransfer, it worked.

    Please, try to test one plugin, one plugin.

    Thanks

  • Did you download apk from google play (alpha) or local apk?

    If local apk, try download apk from google play (alpha).

    Local APK. I will test an alpha download now and report back, maybe this is what has been my issue the whole time.

  • fongka2

    Sorry, wait some more

    Did you download apk from google play (alpha) or local apk?

    If local apk, try download apk from google play (alpha).

    sergyperov

    Hi,

    I tested Phonegap FileTransfer, it worked.

    Please, try to test one plugin, one plugin.

    Thanks

    Its ok

    thankyou

  • Did you download apk from google play (alpha) or local apk?

    If local apk, try download apk from google play (alpha).

    s

    Sorry to keep bothering you, I will get this figured out soon, I promise!

    Where I am stuck now, the example_phonegapgame_requires id.capx that is in the game plugin, I was testing it, not using any more plugins.

    I entered my leaderboard_id where it tells me to, Export it, open it up in XDK, enter this in my additions.xml

    "<!-- caution: copy this to intelxdk.config.additions.xml and replace YOUR_GOOGLE_PLAY_GAME_APP_ID -->

    <intelxdk:plugin intelxdk:name="game" intelxdk:value="https://github.com/cranberrygame/com.cranberrygame.phonegap.plugin.game" intelxdk:id="com.cranberrygame.phonegap.plugin.game">

    <intelxdk:param intelxdk:name="APP_ID" intelxdk:value="6********6" />"

    After entering that, I build the game and upload it as an Alpha build. When I download it from the store, I get this error after running the app: "*Unknown Error." Then the trigger "Login Failed."

    Am I missing something with Intel XDK? The only thing I change in the copy/paste to the .xml is the "YOUR_GOOGLE_PLAY_GAME_APP_ID" part. Am I supposed to be changing the APP_ID to something also?

    The Error is popping up when I start the app and click the "LOGIN" button that is in the demo.capx mentioned above, and it shows the google play sign in, then loads for a second and then pops the error "*Unknown Error."

    Sorry to keep bothering cranberrygame and AndreasR

  • Phonegap Game requires signed apk test.

    "Unknown Error" is mainly signed and version not same as uploaded to server problem.

    You probably do not run(test) download uploaded signed apk.

    (or test local signed apk which is exactly same version as uploaded signed apk)

    If you can not download apk from alpha test,

    then publish apk in normal.

    And download it and run.

    Thanks

  • cranberrygame and everyone

    I just noticed that my admob ads shows some porn ads ? How do I block or filter them out ? I did looked at the Sensitive Category but it is just blank.

    Thanks

  • I finally found out how to download the Beta and Alpha apps, and that's the app that is giving me the issues. The signature that I am using is the signed APK that XDK signs. Do I need to build it unsigned and then create my own keystore for it, or is the XDK signed one ok? But the app that I am testing has been signed by Intel XDK, uploaded to Beta build on the play store, and downloaded via the https://play.google.com/apps/testing/com.my.apptest

  • cranberrygame and everyone

    I just noticed that my admob ads shows some porn ads ? How do I block or filter them out ? I did looked at the Sensitive Category but it is just blank.

    Thanks

    Go admob.com, click your ad(s), then the Allow and Block Ads tab, then apply your filters. Here is a screenshot of mine.

    [attachment=0:2a3esx0k][/attachment:2a3esx0k]

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I use phonegap cli, so no experience in xdk sign.

    But if you build your apk in release mode, that's what can be used (can be uploaded to google play).

    Did you download and install?

    But "Unknown Error"?

  • Thanks

    I believed the screenshot is for Sensitive Categories ? I don't know why my list is just blanks for that category only. Already tried different browsers also.

    I'll probably need to go to their forum for assist.

  • cranberrygame Yes, I downloaded the app from the play store (beta build) and when I start the app after installation, I am getting the "*Unknown Error." I am going to try to use my keystore that I used for my real game, and upload an app to that app's console, and see if it's a signature issue.

    tumira That's really odd. Did you just create the ad? Try to make another one and see if the new one has some choices. Also, might be a browser issue, having trouble loading the site completely. Do you have Google Chrome? Is it not showing up on that browser, as well?

  • cranberrygame

    to test FileTransfer, do I need to add 3-rd party plugins?

    It still doesn't work for me:(

  • Tried firefox,chrome and ie still the same(even tried login using my Android phone). It is either my location, router settings ? or my account.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)